Wandeln Sie USDZ über C# in GLTF um

Exportieren Sie USDZ- und andere 3D-Dateien mit .NET Framework, .NET Core und Mono

Exportiere USDZ Szene als GLTF mit C#

  1. Laden Sie die USDZ-Datei mit einem Konstruktor von Szene Klasse2. Anruf Szene.Speichern Methode
  2. Übergeben Sie den Namen der Ausgabedatei mit der Erweiterung .gltf als ersten Parameter
  3. Geben Sie den Feldwert GLTF von an Datei Format Klasse

3D Formatkonvertierung API for .NET

Installieren Sie von der Befehlszeile als nuget install Aspose.3d oder über die Package Manager Console von Visual Studio mit Install-Package Aspose.3D.

Alternativ können Sie das Offline-MSI-Installationsprogramm oder DLLs in einer ZIP-Datei herunterladen Downloads .

C# Code für Umwandlung von USDZ in GLTF

// Laden Sie die USDZ in ein Objekt der Szene 
var scene = new Aspose.ThreeD.Scene("template.usdz");
// speichere USDZ als GLTF 
scene.Save("output.gltf", Aspose.ThreeD.FileFormat.GLTF);

Other Conversion Options

USDZ TO DRC (Google Draco File Format)
USDZ TO OBJ (Wavefront 3D Object File)
USDZ TO JT (JT Open CAD File)
USDZ TO DAE (Digital Asset Exchange File)
USDZ TO PDF (Portable Document Format)
USDZ TO 3MF (3D Manufacturing File)
USDZ TO HTML (Hyper Text Markup Language)
USDZ TO RVM (AVEVA RVM)

USDZ What is USDZ File Format?

A file with .usdz is an uncompressed and unencrypetd ZIP archive for the USD (Universal Scene Description) file format that contains and proxies for files of other formats (such as textures, and animations) embedded within the archive and runs them directly with the USD run-time without any need of unpacking. USDZ files are packages whose design is based on the new Ar-level abstraction of a package. Usdz was registered with IANA and has media type name of model and a subtype name of vnd.usd+zip and its details can be found as on IANA registration page.

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GLTF What is GLTF File Format?

glTF (GL Transmission Format) is a 3D file format that stores 3D model information in JSON format. The use of JSON minimizes both the size of 3D assets and the runtime processing needed to unpack and use those assets. It was adopted for the efficient transmission and loading of 3D scenes and models by applications. glTF was developed by the Khronos Group 3D Formats Working Group and is also described as JPEG of 3D by its creators. The format defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry. The intention behind the creation of glTF file format was to define an extensible, common publishing format for 3D content tools and services that should streamline authoring workflows and enable interoperable use of content across the industry. It minimizes runtime processing by applications using WebGL and other APIs.

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