Wandeln Sie USDZ über C# in OBJ um

Exportieren Sie USDZ- und andere 3D-Dateien mit .NET Framework, .NET Core und Mono

Exportiere USDZ Szene als OBJ mit C#

  1. Laden Sie die USDZ-Datei mit einem Konstruktor von Szene Klasse2. Anruf Szene.Speichern Methode
  2. Übergeben Sie den Namen der Ausgabedatei mit der Erweiterung .obj als ersten Parameter
  3. Geben Sie den Feldwert WavefrontOBJ von an Datei Format Klasse

3D Formatkonvertierung API for .NET

Installieren Sie von der Befehlszeile als nuget install Aspose.3d oder über die Package Manager Console von Visual Studio mit Install-Package Aspose.3D.

Alternativ können Sie das Offline-MSI-Installationsprogramm oder DLLs in einer ZIP-Datei herunterladen Downloads .

C# Code für Umwandlung von USDZ in OBJ

// Laden Sie die USDZ in ein Objekt der Szene 
var scene = new Aspose.ThreeD.Scene("template.usdz");
// speichere USDZ als OBJ 
scene.Save("output.obj", Aspose.ThreeD.FileFormat.WavefrontOBJ);

Other Conversion Options

USDZ TO DXF (Autodesk Drawing Exchange Format)
USDZ TO RVM (AVEVA RVM)
USDZ TO DRC (Google Draco File Format)
USDZ TO FBX (Autodesk FBX Interchange File)
USDZ TO AMF (Additive Manufacturing File)
USDZ TO OBJ (Wavefront 3D Object File)
USDZ TO 3MF (3D Manufacturing File)
USDZ TO GLTF (GL Transmission Format File)

USDZ What is USDZ File Format?

A file with .usdz is an uncompressed and unencrypetd ZIP archive for the USD (Universal Scene Description) file format that contains and proxies for files of other formats (such as textures, and animations) embedded within the archive and runs them directly with the USD run-time without any need of unpacking. USDZ files are packages whose design is based on the new Ar-level abstraction of a package. Usdz was registered with IANA and has media type name of model and a subtype name of vnd.usd+zip and its details can be found as on IANA registration page.

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OBJ What is OBJ File Format?

OBJ files are used by Wavefront’s Advanced Visualizer application to define and store the geometric objects. Backward and forward transmission of geometric data is made possible through OBJ files. Both polygonal geometry like points, lines, texture vertices, faces and free-form geometry (curves and surfaces) are supported by OBJ format. This format does not support animation or information related to light and position of scenes. An OBJ file is usually an end product of the 3D modeling process generated by a CAD (Computer Aided Design). The default order to store vertices is counter-clockwise avoiding explicit declaration of face normals. Though OBJ files declare scale information in a comment line yet no units have been declared for OBJ coordinates.

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