Convertir USDZ a DRC a través de C#

Exporte USDZ y otros 3D archivos usando .NET Framework, .NET Core y Mono

Exportar USDZ escena como DRC con C#

  1. Cargue el archivo USDZ usando un constructor de Escena clase2. Llamar Escena.Guardar método
  2. Pase el nombre del archivo de salida con la extensión .drc como primer parámetro
  3. Especifique el valor del campo Draco de Formato de archivo clase

3D Conversión de formato API for .NET

Instale desde la línea de comandos como nuget install Aspose.3d o a través de la consola del administrador de paquetes de Visual Studio con Install-Package Aspose.3D.

Como alternativa, obtenga el instalador MSI sin conexión o las DLL en un archivo ZIP de descargas .

C# Código para USDZ a DRC Conversión

// carga el USDZ en un objeto de Escena 
var scene = new Aspose.ThreeD.Scene("template.usdz");
// guardar USDZ como DRC 
scene.Save("output.drc", Aspose.ThreeD.FileFormat.Draco);

Other Conversion Options

USDZ TO FBX (Autodesk FBX Interchange File)
USDZ TO RVM (AVEVA RVM)
USDZ TO OBJ (Wavefront 3D Object File)
USDZ TO PLY (Polygon File Format)
USDZ TO PDF (Portable Document Format)
USDZ TO STL (Stereolithography File)
USDZ TO DRC (Google Draco File Format)
USDZ TO GLTF (GL Transmission Format File)

USDZ What is USDZ File Format?

A file with .usdz is an uncompressed and unencrypetd ZIP archive for the USD (Universal Scene Description) file format that contains and proxies for files of other formats (such as textures, and animations) embedded within the archive and runs them directly with the USD run-time without any need of unpacking. USDZ files are packages whose design is based on the new Ar-level abstraction of a package. Usdz was registered with IANA and has media type name of model and a subtype name of vnd.usd+zip and its details can be found as on IANA registration page.

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DRC What is DRC File Format?

A file with .drc extension is a compressed 3D file format created with Google Draco library. Google offers Draco as open source library for compressing and decompressing 3D geometric meshes and point clouds, and improves storage and transmission of 3D graphics. It encodes the input data and saves it as .drc file. At the receiving end, the API reads .drc files and can output these as PLY or OBJ files. The compressed output file enables users to download apps faster and provide quick loading of 3D graphics in browsers.

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