Convertir USDZ a OBJ a través de C#
Exporte USDZ y otros 3D archivos usando .NET Framework, .NET Core y Mono
Exportar USDZ escena como OBJ con C#
- Cargue el archivo USDZ usando un constructor de Escena clase2. Llamar Escena.Guardar método
- Pase el nombre del archivo de salida con la extensión .obj como primer parámetro
- Especifique el valor del campo
WavefrontOBJ
de Formato de archivo clase
3D Conversión de formato API for .NET
Instale desde la línea de comandos como nuget install Aspose.3d
o a través de la consola del administrador de paquetes de Visual Studio con Install-Package Aspose.3D
.
Como alternativa, obtenga el instalador MSI sin conexión o las DLL en un archivo ZIP de descargas .
C# Código para USDZ a OBJ Conversión
// carga el USDZ en un objeto de Escena
var scene = new Aspose.ThreeD.Scene("template.usdz");
// guardar USDZ como OBJ
scene.Save("output.obj", Aspose.ThreeD.FileFormat.WavefrontOBJ);
Other Conversion Options
USDZ What is USDZ File Format?
A file with .usdz is an uncompressed and unencrypetd ZIP archive for the USD (Universal Scene Description) file format that contains and proxies for files of other formats (such as textures, and animations) embedded within the archive and runs them directly with the USD run-time without any need of unpacking. USDZ files are packages whose design is based on the new Ar-level abstraction of a package. Usdz was registered with IANA and has media type name of model and a subtype name of vnd.usd+zip and its details can be found as on IANA registration page.
Read MoreOBJ What is OBJ File Format?
OBJ files are used by Wavefront’s Advanced Visualizer application to define and store the geometric objects. Backward and forward transmission of geometric data is made possible through OBJ files. Both polygonal geometry like points, lines, texture vertices, faces and free-form geometry (curves and surfaces) are supported by OBJ format. This format does not support animation or information related to light and position of scenes. An OBJ file is usually an end product of the 3D modeling process generated by a CAD (Computer Aided Design). The default order to store vertices is counter-clockwise avoiding explicit declaration of face normals. Though OBJ files declare scale information in a comment line yet no units have been declared for OBJ coordinates.
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