Convertir USDZ en OBJ via C#

Exportez USDZ et d'autres fichiers 3D à l'aide de .NET Framework, .NET Core et Mono

Exporter USDZ Scène en tant que OBJ avec C#

  1. Charger le fichier USDZ en utilisant un constructeur de Scène classe2. Appel Scène.Enregistrer méthode
  2. Passez le nom du fichier de sortie avec l’extension .obj comme premier paramètre
  3. Spécifiez la valeur du champ WavefrontOBJ à partir de Format de fichier classe

3D Conversion de formats API for .NET

Installez à partir de la ligne de commande en tant que nuget install Aspose.3d ou via la console du gestionnaire de packages de Visual Studio avec Install-Package Aspose.3D.

Vous pouvez également obtenir le programme d’installation MSI hors ligne ou les DLL dans un fichier ZIP à partir de téléchargements .

C# Code pour la conversion USDZ à OBJ

// charger le USDZ dans un objet de Scene 
var scene = new Aspose.ThreeD.Scene("template.usdz");
// enregistrer USDZ en tant que OBJ 
scene.Save("output.obj", Aspose.ThreeD.FileFormat.WavefrontOBJ);

Other Conversion Options

USDZ TO DXF (Autodesk Drawing Exchange Format)
USDZ TO RVM (AVEVA RVM)
USDZ TO DRC (Google Draco File Format)
USDZ TO FBX (Autodesk FBX Interchange File)
USDZ TO AMF (Additive Manufacturing File)
USDZ TO OBJ (Wavefront 3D Object File)
USDZ TO 3MF (3D Manufacturing File)
USDZ TO GLTF (GL Transmission Format File)

USDZ What is USDZ File Format?

A file with .usdz is an uncompressed and unencrypetd ZIP archive for the USD (Universal Scene Description) file format that contains and proxies for files of other formats (such as textures, and animations) embedded within the archive and runs them directly with the USD run-time without any need of unpacking. USDZ files are packages whose design is based on the new Ar-level abstraction of a package. Usdz was registered with IANA and has media type name of model and a subtype name of vnd.usd+zip and its details can be found as on IANA registration page.

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OBJ What is OBJ File Format?

OBJ files are used by Wavefront’s Advanced Visualizer application to define and store the geometric objects. Backward and forward transmission of geometric data is made possible through OBJ files. Both polygonal geometry like points, lines, texture vertices, faces and free-form geometry (curves and surfaces) are supported by OBJ format. This format does not support animation or information related to light and position of scenes. An OBJ file is usually an end product of the 3D modeling process generated by a CAD (Computer Aided Design). The default order to store vertices is counter-clockwise avoiding explicit declaration of face normals. Though OBJ files declare scale information in a comment line yet no units have been declared for OBJ coordinates.

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