Ubah USD menjadi 3DS melalui C#

Ekspor USD & file 3D lainnya menggunakan .NET Framework, .NET Core, dan Mono

Ekspor USD Scene sebagai 3DS dengan C#

  1. Muat file USD menggunakan konstruktor dari Tempat kejadian kelas2. Telepon Adegan.Simpan metode
  2. Berikan nama file keluaran dengan ekstensi .3ds sebagai parameter pertama
  3. Tentukan nilai bidang Discreet3DS dari Format File kelas

3D Konversi Format API for .NET

Instal dari baris perintah sebagai nuget install Aspose.3d atau melalui Package Manager Console dari Visual Studio dengan Install-Package Aspose.3D.

Atau, dapatkan penginstal MSI offline atau DLL dalam file ZIP dari unduhan .

C# Kode untuk USD ke 3DS Konversi

// memuat USD dalam objek Scene 
var scene = new Aspose.ThreeD.Scene("template.usd");
// simpan USD sebagai 3DS 
scene.Save("output.3ds", Aspose.ThreeD.FileFormat.Discreet3DS);

Other Conversion Options

USD TO OBJ (Wavefront 3D Object File)
USD TO STL (Stereolithography File)
USD TO HTML (Hyper Text Markup Language)
USD TO FBX (Autodesk FBX Interchange File)
USD TO RVM (AVEVA RVM)
USD TO JT (JT Open CAD File)
USD TO DAE (Digital Asset Exchange File)
USD TO DXF (Autodesk Drawing Exchange Format)

USD What is USD File Format?

A file with .usd extension is a Universal Scene Description file format that encodes data for the purpose of data interchanging and augmenting between digital content creation applications. Developed by Pixar, USD provides the ability to interchange elemental assets (such as models) or animation.

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3DS What is 3DS File Format?

A file with .3ds extension represents 3D Sudio (DOS) mesh file format used by Autodesk 3D Studio. Autodesk 3D Studio has been in 3D file format market since 1990s and has now evolved to 3D Studio MAX for working with 3D modeling, animation and rendering. A 3DS file contains data for 3D representation of scenes and images and is one of the popular file formats for 3D data import and export. It considers information like camera locations, Mesh data, lighting information, viewport configurations, smoothing group data, bitmap references and attributes to create vertices and polygons for rendering a scene.

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