Ubah USD menjadi GLTF melalui C#
Ekspor USD & file 3D lainnya menggunakan .NET Framework, .NET Core, dan Mono
Ekspor USD Scene sebagai GLTF dengan C#
- Muat file USD menggunakan konstruktor dari Tempat kejadian kelas2. Telepon Adegan.Simpan metode
- Berikan nama file keluaran dengan ekstensi .gltf sebagai parameter pertama
- Tentukan nilai bidang
GLTF
dari Format File kelas
3D Konversi Format API for .NET
Instal dari baris perintah sebagai nuget install Aspose.3d
atau melalui Package Manager Console dari Visual Studio dengan Install-Package Aspose.3D
.
Atau, dapatkan penginstal MSI offline atau DLL dalam file ZIP dari unduhan .
C# Kode untuk USD ke GLTF Konversi
// memuat USD dalam objek Scene
var scene = new Aspose.ThreeD.Scene("template.usd");
// simpan USD sebagai GLTF
scene.Save("output.gltf", Aspose.ThreeD.FileFormat.GLTF);
Other Conversion Options
USD What is USD File Format?
A file with .usd extension is a Universal Scene Description file format that encodes data for the purpose of data interchanging and augmenting between digital content creation applications. Developed by Pixar, USD provides the ability to interchange elemental assets (such as models) or animation.
Read MoreGLTF What is GLTF File Format?
glTF (GL Transmission Format) is a 3D file format that stores 3D model information in JSON format. The use of JSON minimizes both the size of 3D assets and the runtime processing needed to unpack and use those assets. It was adopted for the efficient transmission and loading of 3D scenes and models by applications. glTF was developed by the Khronos Group 3D Formats Working Group and is also described as JPEG of 3D by its creators. The format defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry. The intention behind the creation of glTF file format was to define an extensible, common publishing format for 3D content tools and services that should streamline authoring workflows and enable interoperable use of content across the industry. It minimizes runtime processing by applications using WebGL and other APIs.
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