Ubah USDZ menjadi OBJ melalui C#
Ekspor USDZ & file 3D lainnya menggunakan .NET Framework, .NET Core, dan Mono
Ekspor USDZ Scene sebagai OBJ dengan C#
- Muat file USDZ menggunakan konstruktor dari Tempat kejadian kelas2. Telepon Adegan.Simpan metode
- Berikan nama file keluaran dengan ekstensi .obj sebagai parameter pertama
- Tentukan nilai bidang
WavefrontOBJ
dari Format File kelas
3D Konversi Format API for .NET
Instal dari baris perintah sebagai nuget install Aspose.3d
atau melalui Package Manager Console dari Visual Studio dengan Install-Package Aspose.3D
.
Atau, dapatkan penginstal MSI offline atau DLL dalam file ZIP dari unduhan .
C# Kode untuk USDZ ke OBJ Konversi
// memuat USDZ dalam objek Scene
var scene = new Aspose.ThreeD.Scene("template.usdz");
// simpan USDZ sebagai OBJ
scene.Save("output.obj", Aspose.ThreeD.FileFormat.WavefrontOBJ);
Other Conversion Options
USDZ What is USDZ File Format?
A file with .usdz is an uncompressed and unencrypetd ZIP archive for the USD (Universal Scene Description) file format that contains and proxies for files of other formats (such as textures, and animations) embedded within the archive and runs them directly with the USD run-time without any need of unpacking. USDZ files are packages whose design is based on the new Ar-level abstraction of a package. Usdz was registered with IANA and has media type name of model and a subtype name of vnd.usd+zip and its details can be found as on IANA registration page.
Read MoreOBJ What is OBJ File Format?
OBJ files are used by Wavefront’s Advanced Visualizer application to define and store the geometric objects. Backward and forward transmission of geometric data is made possible through OBJ files. Both polygonal geometry like points, lines, texture vertices, faces and free-form geometry (curves and surfaces) are supported by OBJ format. This format does not support animation or information related to light and position of scenes. An OBJ file is usually an end product of the 3D modeling process generated by a CAD (Computer Aided Design). The default order to store vertices is counter-clockwise avoiding explicit declaration of face normals. Though OBJ files declare scale information in a comment line yet no units have been declared for OBJ coordinates.
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