Converti USD in ASE tramite C#

Esporta file USD e altri 3D utilizzando .NET Framework, .NET Core e Mono

Esporta USD scena come ASE con C#

  1. Carica il file USD utilizzando un costruttore di Scena classe2. Chiama Scene.Salva metodo
  2. Passare il nome del file di output con estensione .ase come primo parametro
  3. Specificare il valore del campo ASE da Formato del file classe

3D Conversione formato API for .NET

Installa dalla riga di comando come nuget install Aspose.3d o tramite Package Manager Console di Visual Studio con Install-Package Aspose.3D.

In alternativa, ottieni il programma di installazione MSI offline o le DLL in un file ZIP da download .

C# Codice per la conversione da USD a ASE

// carica USD in un oggetto di Scene 
var scene = new Aspose.ThreeD.Scene("template.usd");
// salva USD come ASE 
scene.Save("output.ase", Aspose.ThreeD.FileFormat.ASE);

Other Conversion Options

USD TO ASE (Adobe Swatch Exchange File)
USD TO 3DS (3D Studio Scene)
USD TO STL (Stereolithography File)
USD TO PLY (Polygon File Format)
USD TO GLTF (GL Transmission Format File)
USD TO DAE (Digital Asset Exchange File)
USD TO DRC (Google Draco File Format)
USD TO HTML (Hyper Text Markup Language)

USD What is USD File Format?

A file with .usd extension is a Universal Scene Description file format that encodes data for the purpose of data interchanging and augmenting between digital content creation applications. Developed by Pixar, USD provides the ability to interchange elemental assets (such as models) or animation.

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ASE What is ASE File Format?

A file with a .ase extension is an Autodesk ASCII Scene Export file format that is an ASCII representation of a scene, containing 2D or 3D information while exporting scene data using Autodesk. Autodesk provides options to include scene components while exporting scene data. You can include Mesh definition along with vertex and face information, Material description, transform animation data for the objects, complete mesh definition of every n frames, animation data for cameras and lights and IK joint settings.

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