Converti USD in GLTF tramite C#
Esporta file USD e altri 3D utilizzando .NET Framework, .NET Core e Mono
Esporta USD scena come GLTF con C#
- Carica il file USD utilizzando un costruttore di Scena classe2. Chiama Scene.Salva metodo
- Passa il nome del file di output con estensione .gltf come primo parametro
- Specificare il valore del campo
GLTF
da Formato del file classe
3D Conversione formato API for .NET
Installa dalla riga di comando come nuget install Aspose.3d
o tramite Package Manager Console di Visual Studio con Install-Package Aspose.3D
.
In alternativa, ottieni il programma di installazione MSI offline o le DLL in un file ZIP da download .
C# Codice per la conversione da USD a GLTF
// carica USD in un oggetto di Scene
var scene = new Aspose.ThreeD.Scene("template.usd");
// salva USD come GLTF
scene.Save("output.gltf", Aspose.ThreeD.FileFormat.GLTF);
Other Conversion Options
USD What is USD File Format?
A file with .usd extension is a Universal Scene Description file format that encodes data for the purpose of data interchanging and augmenting between digital content creation applications. Developed by Pixar, USD provides the ability to interchange elemental assets (such as models) or animation.
Read MoreGLTF What is GLTF File Format?
glTF (GL Transmission Format) is a 3D file format that stores 3D model information in JSON format. The use of JSON minimizes both the size of 3D assets and the runtime processing needed to unpack and use those assets. It was adopted for the efficient transmission and loading of 3D scenes and models by applications. glTF was developed by the Khronos Group 3D Formats Working Group and is also described as JPEG of 3D by its creators. The format defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry. The intention behind the creation of glTF file format was to define an extensible, common publishing format for 3D content tools and services that should streamline authoring workflows and enable interoperable use of content across the industry. It minimizes runtime processing by applications using WebGL and other APIs.
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