Converti USD in OBJ tramite C#

Esporta file USD e altri 3D utilizzando .NET Framework, .NET Core e Mono

Esporta USD scena come OBJ con C#

  1. Carica il file USD utilizzando un costruttore di Scena classe2. Chiama Scene.Salva metodo
  2. Passare il nome del file di output con estensione .obj come primo parametro
  3. Specificare il valore del campo WavefrontOBJ da Formato del file classe

3D Conversione formato API for .NET

Installa dalla riga di comando come nuget install Aspose.3d o tramite Package Manager Console di Visual Studio con Install-Package Aspose.3D.

In alternativa, ottieni il programma di installazione MSI offline o le DLL in un file ZIP da download .

C# Codice per la conversione da USD a OBJ

// carica USD in un oggetto di Scene 
var scene = new Aspose.ThreeD.Scene("template.usd");
// salva USD come OBJ 
scene.Save("output.obj", Aspose.ThreeD.FileFormat.WavefrontOBJ);

Other Conversion Options

USD TO PDF (Portable Document Format)
USD TO FBX (Autodesk FBX Interchange File)
USD TO PLY (Polygon File Format)
USD TO RVM (AVEVA RVM)
USD TO JT (JT Open CAD File)
USD TO ASE (Adobe Swatch Exchange File)
USD TO HTML (Hyper Text Markup Language)
USD TO GLTF (GL Transmission Format File)

USD What is USD File Format?

A file with .usd extension is a Universal Scene Description file format that encodes data for the purpose of data interchanging and augmenting between digital content creation applications. Developed by Pixar, USD provides the ability to interchange elemental assets (such as models) or animation.

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OBJ What is OBJ File Format?

OBJ files are used by Wavefront’s Advanced Visualizer application to define and store the geometric objects. Backward and forward transmission of geometric data is made possible through OBJ files. Both polygonal geometry like points, lines, texture vertices, faces and free-form geometry (curves and surfaces) are supported by OBJ format. This format does not support animation or information related to light and position of scenes. An OBJ file is usually an end product of the 3D modeling process generated by a CAD (Computer Aided Design). The default order to store vertices is counter-clockwise avoiding explicit declaration of face normals. Though OBJ files declare scale information in a comment line yet no units have been declared for OBJ coordinates.

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