Converti USDZ in 3DS tramite C#
Esporta file USDZ e altri 3D utilizzando .NET Framework, .NET Core e Mono
Esporta USDZ scena come 3DS con C#
- Carica il file USDZ utilizzando un costruttore di Scena classe2. Chiama Scene.Salva metodo
- Passa il nome del file di output con estensione .3ds come primo parametro
- Specificare il valore del campo
Discreet3DS
da Formato del file classe
3D Conversione formato API for .NET
Installa dalla riga di comando come nuget install Aspose.3d
o tramite Package Manager Console di Visual Studio con Install-Package Aspose.3D
.
In alternativa, ottieni il programma di installazione MSI offline o le DLL in un file ZIP da download .
C# Codice per la conversione da USDZ a 3DS
// carica USDZ in un oggetto di Scene
var scene = new Aspose.ThreeD.Scene("template.usdz");
// salva USDZ come 3DS
scene.Save("output.3ds", Aspose.ThreeD.FileFormat.Discreet3DS);
Other Conversion Options
USDZ What is USDZ File Format?
A file with .usdz is an uncompressed and unencrypetd ZIP archive for the USD (Universal Scene Description) file format that contains and proxies for files of other formats (such as textures, and animations) embedded within the archive and runs them directly with the USD run-time without any need of unpacking. USDZ files are packages whose design is based on the new Ar-level abstraction of a package. Usdz was registered with IANA and has media type name of model and a subtype name of vnd.usd+zip and its details can be found as on IANA registration page.
Read More3DS What is 3DS File Format?
A file with .3ds extension represents 3D Sudio (DOS) mesh file format used by Autodesk 3D Studio. Autodesk 3D Studio has been in 3D file format market since 1990s and has now evolved to 3D Studio MAX for working with 3D modeling, animation and rendering. A 3DS file contains data for 3D representation of scenes and images and is one of the popular file formats for 3D data import and export. It considers information like camera locations, Mesh data, lighting information, viewport configurations, smoothing group data, bitmap references and attributes to create vertices and polygons for rendering a scene.
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