For creating, editing, manipulating and saving three-dimensional graphics applications, Java 3D API provides high level of methods to do such features without installation of any 3D modeling and rendering software. Few are build the mesh of different three-dimensional geometric shapes, create a 3D scene file, set up normals or UV on the Cube, format elements, add animation property and more.
Convert 3D File to different formats
Conversion process is simple. Just load the source 3D file using Scene class . As scene is a top-level object having the nodes, geometries, textures, materials, animation, poses, sub-scenes etc. Create the relevant the Save options such as AmfSaveOptions, ColladaSaveOptions, Discreet3dsSaveOptions, DracoSaveOptions, FbxSaveOptions, GltfSaveOptions, RvmSaveOptions, StlSaveOptions, U3dSaveOptions etc and set the properties accordingly. Finally call the save method with output file and created target format save options object. Further more, Using the API programmers can even save 3D scene as HTML.