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Convert 3DS to GLB via Java

3DS to GLB conversion using Java library without any 3D modeling software.

How to Convert 3DS to GLB Using Java

In order to render 3DS to GLB, we’ll use

Aspose.3D for Java

API which is a feature-rich, powerful and easy to use conversion API for Java platform. You can download its latest version directly from

Aspose Maven Repository

and install it within your Maven-based project by adding the following configurations to the pom.xml.


<name>Aspose Java API</name>


<version>version of aspose-3d API</version>

Steps to Convert 3DS to GLB via Java

Java programmers can easily convert 3DS file to GLB in just a few lines of code.

  1. Load 3DS file via the constructor of Scene class
  2. Call the method with GLB’s format.
  3. Check resultant GLB file at specified path

System Requirements

Before running the Java conversion code, make sure that you have the following prerequisites.

  • Microsoft Windows or a compatible OS with Java Runtime Environment for JSP/JSF Application and Desktop Applications.
  • Get latest version of Aspose.3D for Java directly from Maven.
  • Java 3D Scene Manipulation Library

    Aspose.3D is a CAD and Gameware API to load, modify and convert 3D files. API is a standalone and does not require any any 3D modeling or rendering software. One can easily use API for USD, Discreet3DS, WavefrontOBJ, STL (ASCII, Binary), Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and more formats.

    3DS What is 3DS File Format?

    A file with .3ds extension represents 3D Sudio (DOS) mesh file format used by Autodesk 3D Studio. Autodesk 3D Studio has been in 3D file format market since 1990s and has now evolved to 3D Studio MAX for working with 3D modeling, animation and rendering. A 3DS file contains data for 3D representation of scenes and images and is one of the popular file formats for 3D data import and export. It considers information like camera locations, Mesh data, lighting information, viewport configurations, smoothing group data, bitmap references and attributes to create vertices and polygons for rendering a scene.

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    GLB What is GLB File Format?

    GLB is the binary file format representation of 3D models saved in the GL Transmission Format (glTF). Information about 3D models such as node hierarchy, cameras, materials, animations and meshes in binary format. This binary format stores the glTF asset (JSON, .bin and images) in a binary blob. It also avoids the issue of increase in file size which happens in case of glTF. GLB file format results in compact file sizes, fast loading, complete 3D scene representation, and extensibility for further development. The format uses model/gltf-binary as MIME type.

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    Other Supported Conversions

    You can also convert 3DS into many other file formats including few listed below.

    3DS TO GLTF (GL Transmission Format File)
    3DS TO GLB (Binary GL Transmission Format)
    3DS TO PDF (Portable Document Format)
    3DS TO FBX (Autodesk FBX Interchange File)
    3DS TO STL (Stereolithography File)
    3DS TO OBJ (Wavefront 3D Object File)
    3DS TO DAE (Digital Asset Exchange File)
    3DS TO U3D (Universal 3D File)
    3DS TO PLY (Polygon File Format)
    3DS TO DRC (Google Draco File Format)
    3DS TO JT (JT Open CAD File)
    3DS TO AMF (Additive Manufacturing File)
    3DS TO HTML (Hyper Text Markup Language)
    3DS TO USD (Universal Scene Description Format)
    3DS TO USDZ (Universal Scene Description Zipped Format)