C#를 통해 USD을 GLTF로 변환

.NET Framework, .NET Core 및 Mono를 사용하여 USD 및 기타 3D 파일 내보내기

C#를 사용하여 USD 장면을 GLTF로 내보내기

  1. 생성자를 사용하여 USD 파일 로드 장면 수업2. 전화 장면.저장 방법
  2. 첫 번째 매개변수로 확장자가 .gltf인 출력 파일 이름을 전달합니다.
  3. 다음에서 GLTF 필드 값을 지정합니다. 파일 형식 수업

3D 형식 변환 API for .NET

명령줄에서 nuget install Aspose.3d로 설치하거나 Install-Package Aspose.3D를 사용하여 Visual Studio의 패키지 관리자 콘솔을 통해 설치합니다.

또는 ZIP 파일에서 오프라인 MSI 설치 프로그램 또는 DLL을 가져옵니다. 다운로드 .

USD에서 GLTF로의 변환을 위한 C# 코드

// Scene의 객체에 USD 로드 
var scene = new Aspose.ThreeD.Scene("template.usd");
// USD을 GLTF로 저장 
scene.Save("output.gltf", Aspose.ThreeD.FileFormat.GLTF);

Other Conversion Options

USD TO DRC (Google Draco File Format)
USD TO GLTF (GL Transmission Format File)
USD TO FBX (Autodesk FBX Interchange File)
USD TO 3DS (3D Studio Scene)
USD TO DAE (Digital Asset Exchange File)
USD TO RVM (AVEVA RVM)
USD TO PDF (Portable Document Format)
USD TO JT (JT Open CAD File)

USD What is USD File Format?

A file with .usd extension is a Universal Scene Description file format that encodes data for the purpose of data interchanging and augmenting between digital content creation applications. Developed by Pixar, USD provides the ability to interchange elemental assets (such as models) or animation.

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GLTF What is GLTF File Format?

glTF (GL Transmission Format) is a 3D file format that stores 3D model information in JSON format. The use of JSON minimizes both the size of 3D assets and the runtime processing needed to unpack and use those assets. It was adopted for the efficient transmission and loading of 3D scenes and models by applications. glTF was developed by the Khronos Group 3D Formats Working Group and is also described as JPEG of 3D by its creators. The format defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry. The intention behind the creation of glTF file format was to define an extensible, common publishing format for 3D content tools and services that should streamline authoring workflows and enable interoperable use of content across the industry. It minimizes runtime processing by applications using WebGL and other APIs.

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