C#를 통해 USDZ을 3DS로 변환

.NET Framework, .NET Core 및 Mono를 사용하여 USDZ 및 기타 3D 파일 내보내기

C#를 사용하여 USDZ 장면을 3DS로 내보내기

  1. 생성자를 사용하여 USDZ 파일 로드 장면 수업2. 전화 장면.저장 방법
  2. 첫 번째 매개변수로 확장자가 .3ds인 출력 파일 이름을 전달합니다.
  3. 다음에서 Discreet3DS 필드 값을 지정합니다. 파일 형식 수업

3D 형식 변환 API for .NET

명령줄에서 nuget install Aspose.3d로 설치하거나 Install-Package Aspose.3D를 사용하여 Visual Studio의 패키지 관리자 콘솔을 통해 설치합니다.

또는 ZIP 파일에서 오프라인 MSI 설치 프로그램 또는 DLL을 가져옵니다. 다운로드 .

USDZ에서 3DS로의 변환을 위한 C# 코드

// Scene의 객체에 USDZ 로드 
var scene = new Aspose.ThreeD.Scene("template.usdz");
// USDZ을 3DS로 저장 
scene.Save("output.3ds", Aspose.ThreeD.FileFormat.Discreet3DS);

Other Conversion Options

USDZ TO OBJ (Wavefront 3D Object File)
USDZ TO PDF (Portable Document Format)
USDZ TO FBX (Autodesk FBX Interchange File)
USDZ TO RVM (AVEVA RVM)
USDZ TO GLTF (GL Transmission Format File)
USDZ TO DRC (Google Draco File Format)
USDZ TO ASE (Adobe Swatch Exchange File)
USDZ TO DXF (Autodesk Drawing Exchange Format)

USDZ What is USDZ File Format?

A file with .usdz is an uncompressed and unencrypetd ZIP archive for the USD (Universal Scene Description) file format that contains and proxies for files of other formats (such as textures, and animations) embedded within the archive and runs them directly with the USD run-time without any need of unpacking. USDZ files are packages whose design is based on the new Ar-level abstraction of a package. Usdz was registered with IANA and has media type name of model and a subtype name of vnd.usd+zip and its details can be found as on IANA registration page.

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3DS What is 3DS File Format?

A file with .3ds extension represents 3D Sudio (DOS) mesh file format used by Autodesk 3D Studio. Autodesk 3D Studio has been in 3D file format market since 1990s and has now evolved to 3D Studio MAX for working with 3D modeling, animation and rendering. A 3DS file contains data for 3D representation of scenes and images and is one of the popular file formats for 3D data import and export. It considers information like camera locations, Mesh data, lighting information, viewport configurations, smoothing group data, bitmap references and attributes to create vertices and polygons for rendering a scene.

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