C#를 통해 USDZ을 OBJ로 변환

.NET Framework, .NET Core 및 Mono를 사용하여 USDZ 및 기타 3D 파일 내보내기

C#를 사용하여 USDZ 장면을 OBJ로 내보내기

  1. 생성자를 사용하여 USDZ 파일 로드 장면 수업2. 전화 장면.저장 방법
  2. 첫 번째 매개변수로 확장자가 .obj인 출력 파일 이름을 전달합니다.
  3. 다음에서 WavefrontOBJ 필드 값을 지정합니다. 파일 형식 수업

3D 형식 변환 API for .NET

명령줄에서 nuget install Aspose.3d로 설치하거나 Install-Package Aspose.3D를 사용하여 Visual Studio의 패키지 관리자 콘솔을 통해 설치합니다.

또는 ZIP 파일에서 오프라인 MSI 설치 프로그램 또는 DLL을 가져옵니다. 다운로드 .

USDZ에서 OBJ로의 변환을 위한 C# 코드

// Scene의 객체에 USDZ 로드 
var scene = new Aspose.ThreeD.Scene("template.usdz");
// USDZ을 OBJ로 저장 
scene.Save("output.obj", Aspose.ThreeD.FileFormat.WavefrontOBJ);

Other Conversion Options

USDZ TO DXF (Autodesk Drawing Exchange Format)
USDZ TO RVM (AVEVA RVM)
USDZ TO DRC (Google Draco File Format)
USDZ TO FBX (Autodesk FBX Interchange File)
USDZ TO AMF (Additive Manufacturing File)
USDZ TO OBJ (Wavefront 3D Object File)
USDZ TO 3MF (3D Manufacturing File)
USDZ TO GLTF (GL Transmission Format File)

USDZ What is USDZ File Format?

A file with .usdz is an uncompressed and unencrypetd ZIP archive for the USD (Universal Scene Description) file format that contains and proxies for files of other formats (such as textures, and animations) embedded within the archive and runs them directly with the USD run-time without any need of unpacking. USDZ files are packages whose design is based on the new Ar-level abstraction of a package. Usdz was registered with IANA and has media type name of model and a subtype name of vnd.usd+zip and its details can be found as on IANA registration page.

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OBJ What is OBJ File Format?

OBJ files are used by Wavefront’s Advanced Visualizer application to define and store the geometric objects. Backward and forward transmission of geometric data is made possible through OBJ files. Both polygonal geometry like points, lines, texture vertices, faces and free-form geometry (curves and surfaces) are supported by OBJ format. This format does not support animation or information related to light and position of scenes. An OBJ file is usually an end product of the 3D modeling process generated by a CAD (Computer Aided Design). The default order to store vertices is counter-clockwise avoiding explicit declaration of face normals. Though OBJ files declare scale information in a comment line yet no units have been declared for OBJ coordinates.

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