.NET API to manipulate and convert 3D files

Gameware and CAD APIs to Read, Write, Manipulate & convert 3D file formats within any .NET application.

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Aspose.3D for .NET

Aspose.3D for .NET

 
  

Aspose.3D for .NET is a feature-rich Gameware and Computer-Aided-Designing (CAD) API that empowers Mono and .NET applications including ASP.NET, Windows Forms and Web Services to connect with prevalent 3D document formats automatically without any 3D modeling and rendering software being installed on the server. It supports Discreet3DS, WavefrontOBJ, FBX (ASCII, Binary), STL (ASCII, Binary), Universal3D, Collada, glTF, GLB, PLY, DirectX and Google Draco file formats, allowing developers to easily create, read, convert, modify and control the substance of these 3D document formats using Aspose.3D API.

Aspose.3D for .NET API is user friendly and can be deployed with any .NET application as easy as copying it without worrying about other services and modules that are installed already.

  

Advanced 3D API Features

 

 

Create 3D scene & save in supported 3D file formats

 

Load, save & convert 3D document to a stream

 

Work with geometry & scene hierarchy

 

Share mesh geometry data between multiple nodes

 

Add animation property to 3D scene document

 

Triangulate a Mesh with Custom Memory Layout of the Vertex

 

Add a Target Camera in 3D Scene

 

Animate Objects in a 3D Scene

 

Split Meshes by Material

 

Render a 3D View in the Image Format

 

Cast and Receive Shadows on 3D Geometries

Inter-convert 3D Scene Files

Aspose.3d for .NET provides an array of advanced algorithms that makes it an all-in-one solution for 3D file format conversion. The conversion process is as simple as changing the file extension to the desired format. All you need to do is to load the source file in an instance of Scene, and call its Save method with appropriate FileFormat parameter. That's it!

Save 3D scene in different formats - C#

// load the file to be converted
var scene = new Aspose.ThreeD.Scene(dir + "template.fbx");
// save in different formats
scene.Save(dir + "output.stl", Aspose.ThreeD.FileFormat.STLASCII);
scene.Save(dir + "output.obj", Aspose.ThreeD.FileFormat.WavefrontOBJ);

Generate 3D Scenes & Save as 3D Files

Aspose.3D for .NET empowers programmers to easily generate 3D scenes from scratch without needing to install any 3D modeling or rendering software. The 3D .NET API also enables to save the scenes in 3D file formats (FBX, STL, WavefrontOBJ, Discreet3DS, Universal3D and Collada) by calling the Save method of the Scene class object.

Add Asset Information to 3D Scene

Metadata is structured information that describes, locates and makes it easier to retrieve, use and manage an information resource. Aspose.3D for .NET API allows developers to define a Metadata for the scene.

Create 3D Mesh & Graphic Shapes

Aspose.3D for .NET API allows the developers to build mesh of various 3D geometric shapes, define control points and polygons in the simplest way to create 3D meshes and point a mesh to multiple instances of a shape type. Developers can also place 3D shapes anywhere on the 3D scene.

Setup Normal or UV on the Cube

Aspose.3D for .NET API offers to manage Normal (geometry) and UV on the geometric shapes. A mesh stores the key properties for every vertex at its position in space and its normal, a vector perpendicular to the original surface. The normal is major to shading counts. The normals should be unit vectors. Most mesh formats also support some form of UV coordinates which are a separate 2d representation of the mesh "unfolded" to show what portion of a 2-dimensional texture map to apply to different polygons of the mesh.

Add Node Hierarchy in 3D Scene Document

Aspose.3D for .NET API offers to build a Node hierarchy. The Node is a basic building block of a scene. A hierarchy of nodes defines the logical structure of a scene, and provides visible content by attaching geometries, lights, and cameras to nodes.

Share Mesh Geometry Data with Multiple Nodes

To reduce memory necessities, a single instance of Mesh can be bound to various instances of Node. Envision that you require a system where a large number of 3D cubes seemed to be indistinguishable; you could spare memory by making one Mesh object when the system begins up. At that point, each time you require another shape, you make another Node object, then point that node to one Mesh. This is how Aspose.3D for .NET APIs manages instancing.

Triangulate Mesh with Custom Memory Layout of Vertex

Convert a mesh to the triangle mesh because any complex structure can be represented as a bunch of triangles. The graphic software packages and hardware devices operate more efficiently on triangles. The memory layout of Vertex is also important to feed the GPU (Graphics Processing Unit) because the GPU must also know about the vertex layout in order to extract correct attributes from the buffer.

Independent of any External Software Installation

Aspose.3D API is built using managed code that never depends on any external API or software installation on the machine to work with 3D files. It is perfectly customized solution in terms of supported features, security, stability, scalability, speed and price.

  

Support and Learning Resources

 
 

Aspose.3D offers individual 3D processing APIs for other popular development environments as listed below: