.NET API to manipulate and convert 3D files
Gameware and CAD APIs to Read, Write, Manipulate & convert 3D file formats such as Autodesk, 3D System CAD, Wavefront, Discrete 3D Studio 3DS, Universal 3D, Collada, glTF, GLB, PLY, DirectX and Google Draco within any .NET application.Download Free Trial
Aspose.3D for .NET
Aspose.3D for .NET is a feature-rich Gameware and Computer-Aided-Designing (CAD) API that empowers Mono and .NET applications including ASP.NET, Windows Forms and Web Services to connect with prevalent 3D document formats automatically without any 3D modeling and rendering software being installed on the server. It supports Discreet3DS, WavefrontOBJ, FBX (ASCII, Binary), STL (ASCII, Binary), Universal3D, Collada, glTF, GLB, PLY, DirectX and Google Draco file formats, allowing developers to easily create, read, convert, modify and control the substance of these 3D document formats using Aspose.3D API.
Aspose.3D for .NET API is user friendly and can be deployed with any .NET application as easy as copying it without worrying about other services and modules that are installed already.
At A Glance
An overview of the capabilities of Aspose.3D for .NET.
- Create 3D Scenes
- Create Mesh Surface
- Polygon Triangulation
- Split Mesh by Material
- Setup Normal for Graphics
- Setup UV for Graphics
- Triangulate Mesh
- Share Mesh Geometry Data
- Add Material to Object
- Add Target Camera
- Render 3D View in Images
- Cast & Receive Shadows
Aspose.3D for .NET supports the .NET framework.
- ASP.NET Application
- Windows Application
- Web Services
Supported File Formats
Aspose.3D for .NET supports famous 3D file formats.
- Autodesk: FBX 7.2 to 7.5 (ASCII/Binary)
- 3D Systems CAD: STL (ASCII/Binary)
- Wavefront: OBJ
- Discreet 3D Studio: 3DS
- GL Transmission: glTF (ASCII/Binary)
- Google Draco: DRC
- RVM (Text/Binary)
- DirectX: X (ASCII/Binary)
- PLY (ASCII/Binary)
- GLTF 2.0 ASCII and Binary formats
- 3MF (3D Manufacturing Format)
Advanced 3D API Features
Create 3D scene & save in supported 3D file formats
Load, save & convert 3D document to a stream
Work with geometry & scene hierarchy
Share mesh geometry data between multiple nodes
Add animation property to 3D scene document
Triangulate a Mesh with Custom Memory Layout of the Vertex
Add a Target Camera in 3D Scene
Animate Objects in a 3D Scene
Split Meshes by Material
Render a 3D View in the Image Format
Cast and Receive Shadows on 3D Geometries
Inter-convert 3D Scene Files
Aspose.3d for .NET provides an array of advanced algorithms that makes it an all-in-one solution for 3D file format conversion. The conversion process is as simple as changing the file extension to the desired format. All you need to do is to load the source file in an instance of Scene, and call its Save method with appropriate FileFormat parameter. That's it!
Save 3D scene in different formats - C#
// load the file to be converted var scene = new Aspose.ThreeD.Scene(dir + "template.fbx"); // save in different formats scene.Save(dir + "output.stl", Aspose.ThreeD.FileFormat.STLASCII); scene.Save(dir + "output.obj", Aspose.ThreeD.FileFormat.WavefrontOBJ);
Generate 3D Scenes & Save as 3D Files
Aspose.3D for .NET empowers programmers to easily generate 3D scenes from scratch without needing to install any 3D modeling or rendering software. The 3D .NET API also enables to save the scenes in any of the supported 3D file formats (FBX, STL, WavefrontOBJ, Discreet3DS, Universal3D and Collada) by calling the Save method of the Scene class object.
Add Asset Information to 3D Scene
Metadata is structured information that describes, locates and makes it easier to retrieve, use and manage an information resource. Aspose.3D for .NET API allows developers to define a Metadata for the scene.
Create 3D Mesh & Graphic Shapes
Aspose.3D for .NET API allows the developers to build mesh of various 3D geometric shapes, define control points and polygons in the simplest way to create 3D meshes and point a mesh to multiple instances of a shape type. Developers can also place 3D shapes anywhere on the 3D scene.
Setup Normal or UV on the Cube
Aspose.3D for .NET API offers to manage Normal (geometry) and UV on the geometric shapes. A mesh stores the key properties for every vertex at its position in space and its normal, a vector perpendicular to the original surface. The normal is major to shading counts. The normals should be unit vectors. Most mesh formats also support some form of UV coordinates which are a separate 2d representation of the mesh "unfolded" to show what portion of a 2-dimensional texture map to apply to different polygons of the mesh.
Add Node Hierarchy in 3D Scene Document
Aspose.3D for .NET API offers to build a Node hierarchy. The Node is a basic building block of a scene. A hierarchy of nodes defines the logical structure of a scene, and provides visible content by attaching geometries, lights, and cameras to nodes.
Share Mesh Geometry Data with Multiple Nodes
To reduce memory necessities, a single instance of Mesh can be bound to various instances of Node. Envision that you require a system where a large number of 3D cubes seemed to be indistinguishable; you could spare memory by making one Mesh object when the system begins up. At that point, each time you require another shape, you make another Node object, then point that node to one Mesh. This is how Aspose.3D for .NET APIs manages instancing.
Triangulate Mesh with Custom Memory Layout of Vertex
Convert a mesh to the triangle mesh because any complex structure can be represented as a bunch of triangles. The graphic software packages and hardware devices operate more efficiently on triangles. The memory layout of Vertex is also important to feed the GPU (Graphics Processing Unit) because the GPU must also know about the vertex layout in order to extract correct attributes from the buffer.
Independent of any External Software Installation
Aspose.3D API is built using managed code that never depends on any external API or software installation on the machine to work with 3D files. It is perfectly customized solution in terms of supported features, security, stability, scalability, speed and price.