Convert U3D to GLB via C#
Render U3D as GLB without any 3D modeling and rendering software.
How to Convert U3D to GLB Using C#
In order to convert U3D to GLB, we’ll use
API which is a feature-rich, powerful and easy to use document manipulation and conversion API for C# platform. Open
package manager, search for Aspose.3D and install. You may also use the following command from the Package Manager Console.
Package Manager Console Command
PM> Install-Package Aspose.3D
Steps to Convert U3D to GLB via C#
.NET programmers can easily load & convert U3D files to GLB in just a few lines of code.
- Load U3D file via the constructor of Scene class
- Call the Scene.Save method with GLB’s format.
- Check resultant GLB file at specified path
System Requirements
Before running the .NET conversion code, make sure that you have the following prerequisites.
- Microsoft Windows or a compatible OS with .NET Framework, .NET Core, Mono.
- Development environment like Microsoft Visual Studio.
- Aspose.3D for .NET DLL referenced in your project.
U3D What is U3D File Format?
U3D (Universal 3D) is a compressed file format and data structure for 3D computer graphics. It contains 3D model information such as triangle meshes, lighting, shading, motion data, lines and points with color and structure. The format was accepted as ECMA-363 standard in August 2005. 3D PDF documents support U3D objects embedding and can be viewed in Adobe Reader (version 7 and onwards). U3D format was developed keeping in view the aim to establish a universal standard for three-dimensional data storage and exchange. However, the format finds its main utilization in encoding for 3D PDF rather than being used as an interchange format. Acrobat 3D converts a supported 3D file type to either U3D or PRC upon conversion into the PDF.
Read Moreglb What is glb File Format?
GLB is the binary file format representation of 3D models saved in the GL Transmission Format (glTF). Information about 3D models such as node hierarchy, cameras, materials, animations and meshes in binary format. This binary format stores the glTF asset (JSON, .bin and images) in a binary blob. It also avoids the issue of increase in file size which happens in case of glTF. GLB file format results in compact file sizes, fast loading, complete 3D scene representation, and extensibility for further development. The format uses model/gltf-binary as MIME type.
Read MoreOther Supported Conversions
You can also convert U3D into many other file formats including few listed below.