Convert USD to GLTF via C#
Export USD & other 3D files using .NET Framework, .NET Core and Mono
Export USD Scene as GLTF with C#
- Load USD file using a constructor of Scene class
- Call Scene.Save method
- Pass output file name with .gltf extension as first parameter
- Specify
GLTF
field value from FileFormat class
3D Format Conversion API for .NET
Install from command line as nuget install Aspose.3d
or via Package Manager Console of Visual Studio with Install-Package Aspose.3D
.
Alternatively, get the offline MSI installer or DLLs in a ZIP file from downloads .
C# Code for USD to GLTF Conversion
// load the USD in an object of Scene
var scene = new Aspose.ThreeD.Scene("template.usd");
// save USD as a GLTF
scene.Save("output.gltf", Aspose.ThreeD.FileFormat.GLTF);
Other Conversion Options
USD What is USD File Format?
A file with .usd extension is a Universal Scene Description file format that encodes data for the purpose of data interchanging and augmenting between digital content creation applications. Developed by Pixar, USD provides the ability to interchange elemental assets (such as models) or animation.
Read MoreGLTF What is GLTF File Format?
glTF (GL Transmission Format) is a 3D file format that stores 3D model information in JSON format. The use of JSON minimizes both the size of 3D assets and the runtime processing needed to unpack and use those assets. It was adopted for the efficient transmission and loading of 3D scenes and models by applications. glTF was developed by the Khronos Group 3D Formats Working Group and is also described as JPEG of 3D by its creators. The format defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry. The intention behind the creation of glTF file format was to define an extensible, common publishing format for 3D content tools and services that should streamline authoring workflows and enable interoperable use of content across the industry. It minimizes runtime processing by applications using WebGL and other APIs.
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