Convert USD to X via C#

Export USD & other 3D files using .NET Framework, .NET Core and Mono

Export USD Scene as X with C#

  1. Load USD file using a constructor of Scene class
  2. Call Scene.Save method
  3. Pass output file name with .x extension as first parameter
  4. Specify XBinary field value from FileFormat class

3D Format Conversion API for .NET

Install from command line as nuget install Aspose.3d or via Package Manager Console of Visual Studio with Install-Package Aspose.3D.

Alternatively, get the offline MSI installer or DLLs in a ZIP file from downloads .

C# Code for USD to X Conversion

// load the USD in an object of Scene 
var scene = new Aspose.ThreeD.Scene("template.usd");
// save USD as a X 
scene.Save("output.x", Aspose.ThreeD.FileFormat.XBinary);

Other Conversion Options

USD TO PLY (Polygon File Format)
USD TO FBX (Autodesk FBX Interchange File)
USD TO AMF (Additive Manufacturing File)
USD TO ASE (Adobe Swatch Exchange File)
USD TO 3DS (3D Studio Scene)
USD TO JT (JT Open CAD File)
USD TO HTML (Hyper Text Markup Language)
USD TO STL (Stereolithography File)

USD What is USD File Format?

A file with .usd extension is a Universal Scene Description file format that encodes data for the purpose of data interchanging and augmenting between digital content creation applications. Developed by Pixar, USD provides the ability to interchange elemental assets (such as models) or animation.

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X What is X File Format?

A file with .x extension refers to DirectX 3D Graphics legacy file format that was introduced with Microsoft DirectX 2.0. It was used for 3D graphics rendering in games and specifies the structures for meshes, textures, animations, and user-defined objects. It has been deprecated since 2014 as the Autodesk FBX file format serves better as a more modern format. X is template-driven and is free of any usage knowledge. You can open DirectX X files using Microsoft DirectX and common text editors.

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