Converteer USD naar OBJ via C#

Exporteer USD en andere 3D bestanden met .NET Framework, .NET Core en Mono

Exporteer USD Scene als OBJ met C#

  1. Laad USD bestand met een constructor van Tafereel klas2. Bel Scène.Opslaan methode
  2. Geef de naam van het uitvoerbestand door met de extensie .obj als eerste parameter
  3. Geef veldwaarde ‘WavefrontOBJ’ op van Bestandsformaat klas

3D Formaatconversie API for .NET

Installeer vanaf de opdrachtregel als nuget install Aspose.3d of via Package Manager Console van Visual Studio met Install-Package Aspose.3D.

kunt ook het offline MSI-installatieprogramma of DLL’s in een ZIP-bestand downloaden van downloads .

C# Code voor USD naar OBJ conversie

// laad de USD in een object van Scene 
var scene = new Aspose.ThreeD.Scene("template.usd");
// sla USD op als een OBJ 
scene.Save("output.obj", Aspose.ThreeD.FileFormat.WavefrontOBJ);

Other Conversion Options

USD TO PDF (Portable Document Format)
USD TO FBX (Autodesk FBX Interchange File)
USD TO PLY (Polygon File Format)
USD TO RVM (AVEVA RVM)
USD TO JT (JT Open CAD File)
USD TO ASE (Adobe Swatch Exchange File)
USD TO HTML (Hyper Text Markup Language)
USD TO GLTF (GL Transmission Format File)

USD What is USD File Format?

A file with .usd extension is a Universal Scene Description file format that encodes data for the purpose of data interchanging and augmenting between digital content creation applications. Developed by Pixar, USD provides the ability to interchange elemental assets (such as models) or animation.

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OBJ What is OBJ File Format?

OBJ files are used by Wavefront’s Advanced Visualizer application to define and store the geometric objects. Backward and forward transmission of geometric data is made possible through OBJ files. Both polygonal geometry like points, lines, texture vertices, faces and free-form geometry (curves and surfaces) are supported by OBJ format. This format does not support animation or information related to light and position of scenes. An OBJ file is usually an end product of the 3D modeling process generated by a CAD (Computer Aided Design). The default order to store vertices is counter-clockwise avoiding explicit declaration of face normals. Though OBJ files declare scale information in a comment line yet no units have been declared for OBJ coordinates.

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