Converteer USDZ naar OBJ via C#

Exporteer USDZ en andere 3D bestanden met .NET Framework, .NET Core en Mono

Exporteer USDZ Scene als OBJ met C#

  1. Laad USDZ bestand met een constructor van Tafereel klas2. Bel Scène.Opslaan methode
  2. Geef de naam van het uitvoerbestand door met de extensie .obj als eerste parameter
  3. Geef veldwaarde ‘WavefrontOBJ’ op van Bestandsformaat klas

3D Formaatconversie API for .NET

Installeer vanaf de opdrachtregel als nuget install Aspose.3d of via Package Manager Console van Visual Studio met Install-Package Aspose.3D.

kunt ook het offline MSI-installatieprogramma of DLL’s in een ZIP-bestand downloaden van downloads .

C# Code voor USDZ naar OBJ conversie

// laad de USDZ in een object van Scene 
var scene = new Aspose.ThreeD.Scene("template.usdz");
// sla USDZ op als een OBJ 
scene.Save("output.obj", Aspose.ThreeD.FileFormat.WavefrontOBJ);

Other Conversion Options

USDZ TO DXF (Autodesk Drawing Exchange Format)
USDZ TO RVM (AVEVA RVM)
USDZ TO DRC (Google Draco File Format)
USDZ TO FBX (Autodesk FBX Interchange File)
USDZ TO AMF (Additive Manufacturing File)
USDZ TO OBJ (Wavefront 3D Object File)
USDZ TO 3MF (3D Manufacturing File)
USDZ TO GLTF (GL Transmission Format File)

USDZ What is USDZ File Format?

A file with .usdz is an uncompressed and unencrypetd ZIP archive for the USD (Universal Scene Description) file format that contains and proxies for files of other formats (such as textures, and animations) embedded within the archive and runs them directly with the USD run-time without any need of unpacking. USDZ files are packages whose design is based on the new Ar-level abstraction of a package. Usdz was registered with IANA and has media type name of model and a subtype name of vnd.usd+zip and its details can be found as on IANA registration page.

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OBJ What is OBJ File Format?

OBJ files are used by Wavefront’s Advanced Visualizer application to define and store the geometric objects. Backward and forward transmission of geometric data is made possible through OBJ files. Both polygonal geometry like points, lines, texture vertices, faces and free-form geometry (curves and surfaces) are supported by OBJ format. This format does not support animation or information related to light and position of scenes. An OBJ file is usually an end product of the 3D modeling process generated by a CAD (Computer Aided Design). The default order to store vertices is counter-clockwise avoiding explicit declaration of face normals. Though OBJ files declare scale information in a comment line yet no units have been declared for OBJ coordinates.

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