Konwertuj USD na OBJ przez C#

Eksportuj USD i inne 3D pliki za pomocą .NET Framework, .NET Core i Mono

Eksportuj USD scenę jako OBJ z C#

  1. Załaduj plik USD za pomocą konstruktora Scena klasa2. Zadzwoń Scena.Zapisz metoda
  2. Przekaż nazwę pliku wyjściowego z rozszerzeniem .obj jako pierwszy parametr
  3. Określ WavefrontOBJ wartość pola z Format pliku klasa

3D Konwersja formatu API for .NET

Zainstaluj z wiersza poleceń jako nuget install Aspose.3d lub za pomocą konsoli Menedżera pakietów programu Visual Studio za pomocą Install-Package Aspose.3D.

Alternatywnie, pobierz instalator MSI offline lub biblioteki DLL w pliku ZIP z pliki do pobrania .

C# Kod konwersji USD na OBJ

// załaduj USD do obiektu sceny 
var scene = new Aspose.ThreeD.Scene("template.usd");
// zapisz USD jako OBJ 
scene.Save("output.obj", Aspose.ThreeD.FileFormat.WavefrontOBJ);

Other Conversion Options

USD TO PDF (Portable Document Format)
USD TO FBX (Autodesk FBX Interchange File)
USD TO PLY (Polygon File Format)
USD TO RVM (AVEVA RVM)
USD TO JT (JT Open CAD File)
USD TO ASE (Adobe Swatch Exchange File)
USD TO HTML (Hyper Text Markup Language)
USD TO GLTF (GL Transmission Format File)

USD What is USD File Format?

A file with .usd extension is a Universal Scene Description file format that encodes data for the purpose of data interchanging and augmenting between digital content creation applications. Developed by Pixar, USD provides the ability to interchange elemental assets (such as models) or animation.

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OBJ What is OBJ File Format?

OBJ files are used by Wavefront’s Advanced Visualizer application to define and store the geometric objects. Backward and forward transmission of geometric data is made possible through OBJ files. Both polygonal geometry like points, lines, texture vertices, faces and free-form geometry (curves and surfaces) are supported by OBJ format. This format does not support animation or information related to light and position of scenes. An OBJ file is usually an end product of the 3D modeling process generated by a CAD (Computer Aided Design). The default order to store vertices is counter-clockwise avoiding explicit declaration of face normals. Though OBJ files declare scale information in a comment line yet no units have been declared for OBJ coordinates.

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