Konwertuj USDZ na 3DS przez C#
Eksportuj USDZ i inne 3D pliki za pomocą .NET Framework, .NET Core i Mono
Eksportuj USDZ scenę jako 3DS z C#
- Załaduj plik USDZ za pomocą konstruktora Scena klasa2. Zadzwoń Scena.Zapisz metoda
- Przekaż nazwę pliku wyjściowego z rozszerzeniem .3ds jako pierwszy parametr
- Określ
Discreet3DS
wartość pola z Format pliku klasa
3D Konwersja formatu API for .NET
Zainstaluj z wiersza poleceń jako nuget install Aspose.3d
lub za pomocą konsoli Menedżera pakietów programu Visual Studio za pomocą Install-Package Aspose.3D
.
Alternatywnie, pobierz instalator MSI offline lub biblioteki DLL w pliku ZIP z pliki do pobrania .
C# Kod konwersji USDZ na 3DS
// załaduj USDZ do obiektu sceny
var scene = new Aspose.ThreeD.Scene("template.usdz");
// zapisz USDZ jako 3DS
scene.Save("output.3ds", Aspose.ThreeD.FileFormat.Discreet3DS);
Other Conversion Options
USDZ What is USDZ File Format?
A file with .usdz is an uncompressed and unencrypetd ZIP archive for the USD (Universal Scene Description) file format that contains and proxies for files of other formats (such as textures, and animations) embedded within the archive and runs them directly with the USD run-time without any need of unpacking. USDZ files are packages whose design is based on the new Ar-level abstraction of a package. Usdz was registered with IANA and has media type name of model and a subtype name of vnd.usd+zip and its details can be found as on IANA registration page.
Read More3DS What is 3DS File Format?
A file with .3ds extension represents 3D Sudio (DOS) mesh file format used by Autodesk 3D Studio. Autodesk 3D Studio has been in 3D file format market since 1990s and has now evolved to 3D Studio MAX for working with 3D modeling, animation and rendering. A 3DS file contains data for 3D representation of scenes and images and is one of the popular file formats for 3D data import and export. It considers information like camera locations, Mesh data, lighting information, viewport configurations, smoothing group data, bitmap references and attributes to create vertices and polygons for rendering a scene.
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