Konwertuj USDZ na OBJ przez C#
Eksportuj USDZ i inne 3D pliki za pomocą .NET Framework, .NET Core i Mono
Eksportuj USDZ scenę jako OBJ z C#
- Załaduj plik USDZ za pomocą konstruktora Scena klasa2. Zadzwoń Scena.Zapisz metoda
- Przekaż nazwę pliku wyjściowego z rozszerzeniem .obj jako pierwszy parametr
- Określ
WavefrontOBJ
wartość pola z Format pliku klasa
3D Konwersja formatu API for .NET
Zainstaluj z wiersza poleceń jako nuget install Aspose.3d
lub za pomocą konsoli Menedżera pakietów programu Visual Studio za pomocą Install-Package Aspose.3D
.
Alternatywnie, pobierz instalator MSI offline lub biblioteki DLL w pliku ZIP z pliki do pobrania .
C# Kod konwersji USDZ na OBJ
// załaduj USDZ do obiektu sceny
var scene = new Aspose.ThreeD.Scene("template.usdz");
// zapisz USDZ jako OBJ
scene.Save("output.obj", Aspose.ThreeD.FileFormat.WavefrontOBJ);
Other Conversion Options
USDZ What is USDZ File Format?
A file with .usdz is an uncompressed and unencrypetd ZIP archive for the USD (Universal Scene Description) file format that contains and proxies for files of other formats (such as textures, and animations) embedded within the archive and runs them directly with the USD run-time without any need of unpacking. USDZ files are packages whose design is based on the new Ar-level abstraction of a package. Usdz was registered with IANA and has media type name of model and a subtype name of vnd.usd+zip and its details can be found as on IANA registration page.
Read MoreOBJ What is OBJ File Format?
OBJ files are used by Wavefront’s Advanced Visualizer application to define and store the geometric objects. Backward and forward transmission of geometric data is made possible through OBJ files. Both polygonal geometry like points, lines, texture vertices, faces and free-form geometry (curves and surfaces) are supported by OBJ format. This format does not support animation or information related to light and position of scenes. An OBJ file is usually an end product of the 3D modeling process generated by a CAD (Computer Aided Design). The default order to store vertices is counter-clockwise avoiding explicit declaration of face normals. Though OBJ files declare scale information in a comment line yet no units have been declared for OBJ coordinates.
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