Converter USD em 3DS via C#

Exporte USD e outros 3D arquivos usando .NET Framework, .NET Core e Mono

Exportar cena USD como 3DS com C#

  1. Carregue o arquivo USD usando um construtor de Cena aula2. Ligue Cena.Salvar método
  2. Passe o nome do arquivo de saída com a extensão .3ds como primeiro parâmetro
  3. Especifique o valor do campo Discreet3DS de Formato de arquivo aula

3D Conversão de formato API for .NET

Instale a partir da linha de comando como nuget install Aspose.3d ou via Package Manager Console do Visual Studio com Install-Package Aspose.3D.

Como alternativa, obtenha o instalador MSI offline ou as DLLs em um arquivo ZIP de Transferências .

C# Código para conversão de USD em 3DS

// carregue o USD em um objeto de Scene 
var scene = new Aspose.ThreeD.Scene("template.usd");
// salve USD como um 3DS 
scene.Save("output.3ds", Aspose.ThreeD.FileFormat.Discreet3DS);

Other Conversion Options

USD TO OBJ (Wavefront 3D Object File)
USD TO STL (Stereolithography File)
USD TO HTML (Hyper Text Markup Language)
USD TO FBX (Autodesk FBX Interchange File)
USD TO RVM (AVEVA RVM)
USD TO JT (JT Open CAD File)
USD TO DAE (Digital Asset Exchange File)
USD TO DXF (Autodesk Drawing Exchange Format)

USD What is USD File Format?

A file with .usd extension is a Universal Scene Description file format that encodes data for the purpose of data interchanging and augmenting between digital content creation applications. Developed by Pixar, USD provides the ability to interchange elemental assets (such as models) or animation.

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3DS What is 3DS File Format?

A file with .3ds extension represents 3D Sudio (DOS) mesh file format used by Autodesk 3D Studio. Autodesk 3D Studio has been in 3D file format market since 1990s and has now evolved to 3D Studio MAX for working with 3D modeling, animation and rendering. A 3DS file contains data for 3D representation of scenes and images and is one of the popular file formats for 3D data import and export. It considers information like camera locations, Mesh data, lighting information, viewport configurations, smoothing group data, bitmap references and attributes to create vertices and polygons for rendering a scene.

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