Converter USD em ASE via C#

Exporte USD e outros 3D arquivos usando .NET Framework, .NET Core e Mono

Exportar cena USD como ASE com C#

  1. Carregue o arquivo USD usando um construtor de Cena aula2. Ligue Cena.Salvar método
  2. Passe o nome do arquivo de saída com a extensão .ase como primeiro parâmetro
  3. Especifique o valor do campo ASE de Formato de arquivo aula

3D Conversão de formato API for .NET

Instale a partir da linha de comando como nuget install Aspose.3d ou via Package Manager Console do Visual Studio com Install-Package Aspose.3D.

Como alternativa, obtenha o instalador MSI offline ou as DLLs em um arquivo ZIP de Transferências .

C# Código para conversão de USD em ASE

// carregue o USD em um objeto de Scene 
var scene = new Aspose.ThreeD.Scene("template.usd");
// salve USD como um ASE 
scene.Save("output.ase", Aspose.ThreeD.FileFormat.ASE);

Other Conversion Options

USD TO ASE (Adobe Swatch Exchange File)
USD TO 3DS (3D Studio Scene)
USD TO STL (Stereolithography File)
USD TO PLY (Polygon File Format)
USD TO GLTF (GL Transmission Format File)
USD TO DAE (Digital Asset Exchange File)
USD TO DRC (Google Draco File Format)
USD TO HTML (Hyper Text Markup Language)

USD What is USD File Format?

A file with .usd extension is a Universal Scene Description file format that encodes data for the purpose of data interchanging and augmenting between digital content creation applications. Developed by Pixar, USD provides the ability to interchange elemental assets (such as models) or animation.

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ASE What is ASE File Format?

A file with a .ase extension is an Autodesk ASCII Scene Export file format that is an ASCII representation of a scene, containing 2D or 3D information while exporting scene data using Autodesk. Autodesk provides options to include scene components while exporting scene data. You can include Mesh definition along with vertex and face information, Material description, transform animation data for the objects, complete mesh definition of every n frames, animation data for cameras and lights and IK joint settings.

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