Converter USD em OBJ via C#

Exporte USD e outros 3D arquivos usando .NET Framework, .NET Core e Mono

Exportar cena USD como OBJ com C#

  1. Carregue o arquivo USD usando um construtor de Cena aula2. Ligue Cena.Salvar método
  2. Passe o nome do arquivo de saída com a extensão .obj como primeiro parâmetro
  3. Especifique o valor do campo WavefrontOBJ de Formato de arquivo aula

3D Conversão de formato API for .NET

Instale a partir da linha de comando como nuget install Aspose.3d ou via Package Manager Console do Visual Studio com Install-Package Aspose.3D.

Como alternativa, obtenha o instalador MSI offline ou as DLLs em um arquivo ZIP de Transferências .

C# Código para conversão de USD em OBJ

// carregue o USD em um objeto de Scene 
var scene = new Aspose.ThreeD.Scene("template.usd");
// salve USD como um OBJ 
scene.Save("output.obj", Aspose.ThreeD.FileFormat.WavefrontOBJ);

Other Conversion Options

USD TO PDF (Portable Document Format)
USD TO FBX (Autodesk FBX Interchange File)
USD TO PLY (Polygon File Format)
USD TO RVM (AVEVA RVM)
USD TO JT (JT Open CAD File)
USD TO ASE (Adobe Swatch Exchange File)
USD TO HTML (Hyper Text Markup Language)
USD TO GLTF (GL Transmission Format File)

USD What is USD File Format?

A file with .usd extension is a Universal Scene Description file format that encodes data for the purpose of data interchanging and augmenting between digital content creation applications. Developed by Pixar, USD provides the ability to interchange elemental assets (such as models) or animation.

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OBJ What is OBJ File Format?

OBJ files are used by Wavefront’s Advanced Visualizer application to define and store the geometric objects. Backward and forward transmission of geometric data is made possible through OBJ files. Both polygonal geometry like points, lines, texture vertices, faces and free-form geometry (curves and surfaces) are supported by OBJ format. This format does not support animation or information related to light and position of scenes. An OBJ file is usually an end product of the 3D modeling process generated by a CAD (Computer Aided Design). The default order to store vertices is counter-clockwise avoiding explicit declaration of face normals. Though OBJ files declare scale information in a comment line yet no units have been declared for OBJ coordinates.

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