Converter USDZ em DAE via C#
Exporte USDZ e outros 3D arquivos usando .NET Framework, .NET Core e Mono
Exportar cena USDZ como DAE com C#
- Carregue o arquivo USDZ usando um construtor de Cena aula2. Ligue Cena.Salvar método
- Passe o nome do arquivo de saída com a extensão .dae como primeiro parâmetro
- Especifique o valor do campo
Collada
de Formato de arquivo aula
3D Conversão de formato API for .NET
Instale a partir da linha de comando como nuget install Aspose.3d
ou via Package Manager Console do Visual Studio com Install-Package Aspose.3D
.
Como alternativa, obtenha o instalador MSI offline ou as DLLs em um arquivo ZIP de Transferências .
C# Código para conversão de USDZ em DAE
// carregue o USDZ em um objeto de Scene
var scene = new Aspose.ThreeD.Scene("template.usdz");
// salve USDZ como um DAE
scene.Save("output.dae", Aspose.ThreeD.FileFormat.Collada);
Other Conversion Options
USDZ What is USDZ File Format?
A file with .usdz is an uncompressed and unencrypetd ZIP archive for the USD (Universal Scene Description) file format that contains and proxies for files of other formats (such as textures, and animations) embedded within the archive and runs them directly with the USD run-time without any need of unpacking. USDZ files are packages whose design is based on the new Ar-level abstraction of a package. Usdz was registered with IANA and has media type name of model and a subtype name of vnd.usd+zip and its details can be found as on IANA registration page.
Read MoreDAE What is DAE File Format?
A DAE file is a Digital Asset Exchange file format that is used for exchanging data between interactive 3D applications. This file format is based on the COLLADA (COLLAborative Design Activity) XML schema which is an open standard XML schema for the exchange of digital assets among graphics software applications. It has been adopted by ISO as a publicly available specification, ISO/pAS 17506. DAE files can be opened in applications such as Adobe Photoshop, AutoDesk Maya, AutoDesk AutoCAD, and APIs such as Aspose.CAD.
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