Converter USDZ em OBJ via C#
Exporte USDZ e outros 3D arquivos usando .NET Framework, .NET Core e Mono
Exportar cena USDZ como OBJ com C#
- Carregue o arquivo USDZ usando um construtor de Cena aula2. Ligue Cena.Salvar método
- Passe o nome do arquivo de saída com a extensão .obj como primeiro parâmetro
- Especifique o valor do campo
WavefrontOBJ
de Formato de arquivo aula
3D Conversão de formato API for .NET
Instale a partir da linha de comando como nuget install Aspose.3d
ou via Package Manager Console do Visual Studio com Install-Package Aspose.3D
.
Como alternativa, obtenha o instalador MSI offline ou as DLLs em um arquivo ZIP de Transferências .
C# Código para conversão de USDZ em OBJ
// carregue o USDZ em um objeto de Scene
var scene = new Aspose.ThreeD.Scene("template.usdz");
// salve USDZ como um OBJ
scene.Save("output.obj", Aspose.ThreeD.FileFormat.WavefrontOBJ);
Other Conversion Options
USDZ What is USDZ File Format?
A file with .usdz is an uncompressed and unencrypetd ZIP archive for the USD (Universal Scene Description) file format that contains and proxies for files of other formats (such as textures, and animations) embedded within the archive and runs them directly with the USD run-time without any need of unpacking. USDZ files are packages whose design is based on the new Ar-level abstraction of a package. Usdz was registered with IANA and has media type name of model and a subtype name of vnd.usd+zip and its details can be found as on IANA registration page.
Read MoreOBJ What is OBJ File Format?
OBJ files are used by Wavefront’s Advanced Visualizer application to define and store the geometric objects. Backward and forward transmission of geometric data is made possible through OBJ files. Both polygonal geometry like points, lines, texture vertices, faces and free-form geometry (curves and surfaces) are supported by OBJ format. This format does not support animation or information related to light and position of scenes. An OBJ file is usually an end product of the 3D modeling process generated by a CAD (Computer Aided Design). The default order to store vertices is counter-clockwise avoiding explicit declaration of face normals. Though OBJ files declare scale information in a comment line yet no units have been declared for OBJ coordinates.
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