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  Product Family
3DS

Convert ATT to 3DS via Python

Render ATT as 3DS without any 3D modeling and rendering software.

How to Convert ATT to 3DS Using Python

In order to convert ATT to 3DS, we’ll use

Aspose.3D for Python via .NET

API which is a feature-rich, powerful and easy to use document manipulation and conversion API for Python. Open

NuGet

package manager, search for Aspose.3D and install. You may also use the following command from the Package Manager Console.

Command line


pip install aspose-3d

Steps to Convert ATT to 3DS via Python

Python programmers can easily load & convert ATT files to 3DS in just a few lines of code.

  1. Load ATT file via the from_file of Scene class
  2. Create an instance of AmfSaveOptions
  3. Set 3DS specific properties for advanced conversion
  4. Call the Scene.save method
  5. Pass the output path with 3DS file extension & object of Discreet3dsSaveOptions
  6. Check resultant 3DS file at specified path

System Requirements

Before running the Python conversion code, make sure that you have the following prerequisites.

  • Microsoft Windows or Linux based OS.
  • Python 3.5 or later.
  • Aspose.3D for Python referenced in your project.
  • A 3D File Processing Library to manipulate 3D files without any modeling and rendering software. The 3D API supports Discreet3DS, WavefrontOBJ, FBX (ASCII, Binary), STL (ASCII, Binary), Universal3D, Collada, glTF, GLB, PLY, DirectX, Google Draco file formats and more. Developers can create, read, convert, modify and control the substance of 3D document formats easily.

    ATT What is ATT File Format?

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    3ds What is 3ds File Format?

    A file with 3DS extension represents 3D Studio (DOS) mesh file format used by Autodesk 3D Studio. Autodesk 3D Studio has been in 3D file format market since 1990s and has now evolved to 3D Studio MAX for working with 3D modeling, animation and rendering. A 3DS file contains data for 3D representation of scenes and images and is one of the popular file formats for 3D data import and export. It considers information like camera locations, Mesh data, lighting information, viewport configurations, smoothing group data, bitmap references and attributes to create vertices and polygons for rendering a scene.

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