Convert USDZ to ASE via Python

Export USDZ & other 3D files using .NET Framework, .NET Core and Mono

Export USDZ Scene as ASE with C#

  1. Load USDZ file using a from_file of Scene class
  2. Call Scene.save method
  3. Pass output file name with .ase extension as first parameter
  4. Specify ASE field value from FileFormat class

3D Format Conversion API for Python via .NET

Install from command line as pip install aspose-3d .

Alternatively, get the offline MSI installer or DLLs in a ZIP file from downloads .

C# Code for USDZ to ASE Conversion

# load the USDZ in an object of Scene 
scene = aspose.threed.Scene.from_file("template.usdz");
# save USDZ as a ASE 
scene.save("output.ase", aspose.threed.FileFormat.ASE);

Other Conversion Options

USDZ TO PDF (Portable Document Format)
USDZ TO 3MF (3D Manufacturing File)
USDZ TO GLTF (GL Transmission Format File)
USDZ TO DRC (Google Draco File Format)
USDZ TO DXF (Autodesk Drawing Exchange Format)
USDZ TO OBJ (Wavefront 3D Object File)
USDZ TO FBX (Autodesk FBX Interchange File)
USDZ TO DAE (Digital Asset Exchange File)

USDZ What is USDZ File Format?

A file with .usdz is an uncompressed and unencrypetd ZIP archive for the USD (Universal Scene Description) file format that contains and proxies for files of other formats (such as textures, and animations) embedded within the archive and runs them directly with the USD run-time without any need of unpacking. USDZ files are packages whose design is based on the new Ar-level abstraction of a package. Usdz was registered with IANA and has media type name of model and a subtype name of vnd.usd+zip and its details can be found as on IANA registration page.

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ASE What is ASE File Format?

A file with a .ase extension is an Autodesk ASCII Scene Export file format that is an ASCII representation of a scene, containing 2D or 3D information while exporting scene data using Autodesk. Autodesk provides options to include scene components while exporting scene data. You can include Mesh definition along with vertex and face information, Material description, transform animation data for the objects, complete mesh definition of every n frames, animation data for cameras and lights and IK joint settings.

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