Convert USDZ to GLTF via Python
Export USDZ & other 3D files using .NET Framework, .NET Core and Mono
Export USDZ Scene as GLTF with C#
- Load USDZ file using a from_file of Scene class
- Call Scene.save method
- Pass output file name with .gltf extension as first parameter
- Specify
GLTF
field value from FileFormat class
3D Format Conversion API for Python via .NET
Install from command line as pip install aspose-3d
.
Alternatively, get the offline MSI installer or DLLs in a ZIP file from downloads .
C# Code for USDZ to GLTF Conversion
# load the USDZ in an object of Scene
scene = aspose.threed.Scene.from_file("template.usdz");
# save USDZ as a GLTF
scene.save("output.gltf", aspose.threed.FileFormat.GLTF);
Other Conversion Options
USDZ What is USDZ File Format?
A file with .usdz is an uncompressed and unencrypetd ZIP archive for the USD (Universal Scene Description) file format that contains and proxies for files of other formats (such as textures, and animations) embedded within the archive and runs them directly with the USD run-time without any need of unpacking. USDZ files are packages whose design is based on the new Ar-level abstraction of a package. Usdz was registered with IANA and has media type name of model and a subtype name of vnd.usd+zip and its details can be found as on IANA registration page.
Read MoreGLTF What is GLTF File Format?
glTF (GL Transmission Format) is a 3D file format that stores 3D model information in JSON format. The use of JSON minimizes both the size of 3D assets and the runtime processing needed to unpack and use those assets. It was adopted for the efficient transmission and loading of 3D scenes and models by applications. glTF was developed by the Khronos Group 3D Formats Working Group and is also described as JPEG of 3D by its creators. The format defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry. The intention behind the creation of glTF file format was to define an extensible, common publishing format for 3D content tools and services that should streamline authoring workflows and enable interoperable use of content across the industry. It minimizes runtime processing by applications using WebGL and other APIs.
Read More