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Add Blind Watermark to DRC via Python
Build your own Python apps to watermark DRC files using server-side APIs.
How to Watermark to DRC File Using Python
In order to watermark DRC file, we’ll use
API which is a feature-rich, powerful and easy to use API for Python platform to be used with add any watermark. Open
package manager, search for Aspose.3D and install. You may also use the following command from the Package Manager Console.
Package Manager Console Command
PM> Install-Package Aspose.3D
Steps to Add Blind Watermark to DRC via Python
Aspose.3D makes it easy for the developers to add blind watermark to the DRC file with just few lines of code.
- Load DRC file via the constructor of Scene class
- Get the mesh class of Aspose.3D
- Add watermark and password using Aspose.3D’s EncodeWatermark method
- Call the Scene.Save method with object
System Requirements
Before running the Python conversion code, make sure that you have the following prerequisites.
- Microsoft Windows or Linux based OS.
- Python 3.5 or later.
- Aspose.3D for Python referenced in your project.
About Aspose.3D for Python API
Aspose.3D is a CAD and Gameware API to load, modify and convert 3D files. API is a standalone and does not require any any 3D modeling or rendering software. One can easily use API for Discreet3DS, WavefrontOBJ, STL (ASCII, Binary), Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and more formats.Other Supported App to Add Blind Watermark to Formats
Using Python, One can also add blind watermark to many other file formats including.
3DS (3D studio mesh file format)
3MF (3D Manufacturing Format)
AMF (Additive Manufacturing Format)
ASE (2D Animation File)
DAE (Digital Asset Exchange)
DXF (Drawing Interchange Format)
DRC (Google Draco)
FBX (3D Format)
GLB (3D File Binary Representation)
GLTF (GL Transmission Format)
JT (Jupiter Tessellation File)
OBJ (3D File Format)
PLY (Polygon File Format)
PDF (3D PDF)
RVM (AVEVA Plant Design Model)
STL (Interchangeable 3D Surface Geometry)
U3D (Universal 3D)
VRML (Virtual Reality Modeling Language)
X (DirectX Model Image)
USD (Universal Scene Description)
USDZ (Universal Scene Description Zip Archive)