Преобразование USDZ в OBJ через C#
Экспорт USDZ и других файлов 3D с помощью .NET Framework, .NET Core и Mono
Экспорт сцены USDZ как OBJ с помощью C#
- Загрузите файл USDZ с помощью конструктора Сцена класс2. Звонок Сцена.Сохранить метод
- Передайте имя выходного файла с расширением .obj в качестве первого параметра.
- Укажите значение поля
WavefrontOBJ
из Формат файла класс
3D Преобразование формата API for .NET
Установите из командной строки как nuget install Aspose.3d
или через консоль диспетчера пакетов Visual Studio с Install-Package Aspose.3D
.
Кроме того, можно получить автономный установщик MSI или библиотеки DLL в файле ZIP из загрузки .
Код C# для преобразования USDZ в OBJ
// загрузить USDZ в объект сцены
var scene = new Aspose.ThreeD.Scene("template.usdz");
// сохранить USDZ как OBJ
scene.Save("output.obj", Aspose.ThreeD.FileFormat.WavefrontOBJ);
Other Conversion Options
USDZ What is USDZ File Format?
A file with .usdz is an uncompressed and unencrypetd ZIP archive for the USD (Universal Scene Description) file format that contains and proxies for files of other formats (such as textures, and animations) embedded within the archive and runs them directly with the USD run-time without any need of unpacking. USDZ files are packages whose design is based on the new Ar-level abstraction of a package. Usdz was registered with IANA and has media type name of model and a subtype name of vnd.usd+zip and its details can be found as on IANA registration page.
Read MoreOBJ What is OBJ File Format?
OBJ files are used by Wavefront’s Advanced Visualizer application to define and store the geometric objects. Backward and forward transmission of geometric data is made possible through OBJ files. Both polygonal geometry like points, lines, texture vertices, faces and free-form geometry (curves and surfaces) are supported by OBJ format. This format does not support animation or information related to light and position of scenes. An OBJ file is usually an end product of the 3D modeling process generated by a CAD (Computer Aided Design). The default order to store vertices is counter-clockwise avoiding explicit declaration of face normals. Though OBJ files declare scale information in a comment line yet no units have been declared for OBJ coordinates.
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