Konvertera USD till 3DS via C#

Exportera USD och andra 3D filer med .NET Framework, .NET Core och Mono

Exportera USD scen som 3DS med C#

  1. Ladda USD-fil med en konstruktor av Scen klass2. Ring Scene.Spara metod
  2. Skicka ut filnamnet med .3ds-tillägget som första parameter
  3. Ange “Discreet3DS”-fältvärdet från Filformat klass

3D Formatomvandling API for .NET

Installera från kommandoraden som nuget install Aspose.3d eller via Package Manager Console of Visual Studio med Install-Package Aspose.3D.

Alternativt kan du hämta offline-MSI-installationsprogrammet eller DLL-filerna i en ZIP-fil från Nedladdningar .

C# Kod för omvandling från USD till 3DS

// ladda USD i ett objekt av Scene 
var scene = new Aspose.ThreeD.Scene("template.usd");
// spara USD som en 3DS 
scene.Save("output.3ds", Aspose.ThreeD.FileFormat.Discreet3DS);

Other Conversion Options

USD TO OBJ (Wavefront 3D Object File)
USD TO STL (Stereolithography File)
USD TO HTML (Hyper Text Markup Language)
USD TO FBX (Autodesk FBX Interchange File)
USD TO RVM (AVEVA RVM)
USD TO JT (JT Open CAD File)
USD TO DAE (Digital Asset Exchange File)
USD TO DXF (Autodesk Drawing Exchange Format)

USD What is USD File Format?

A file with .usd extension is a Universal Scene Description file format that encodes data for the purpose of data interchanging and augmenting between digital content creation applications. Developed by Pixar, USD provides the ability to interchange elemental assets (such as models) or animation.

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3DS What is 3DS File Format?

A file with .3ds extension represents 3D Sudio (DOS) mesh file format used by Autodesk 3D Studio. Autodesk 3D Studio has been in 3D file format market since 1990s and has now evolved to 3D Studio MAX for working with 3D modeling, animation and rendering. A 3DS file contains data for 3D representation of scenes and images and is one of the popular file formats for 3D data import and export. It considers information like camera locations, Mesh data, lighting information, viewport configurations, smoothing group data, bitmap references and attributes to create vertices and polygons for rendering a scene.

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