Konvertera USD till OBJ via C#

Exportera USD och andra 3D filer med .NET Framework, .NET Core och Mono

Exportera USD scen som OBJ med C#

  1. Ladda USD-fil med en konstruktor av Scen klass2. Ring Scene.Spara metod
  2. Skicka ut filnamnet med filtillägget .obj som första parameter
  3. Ange “WavefrontOBJ”-fältvärdet från Filformat klass

3D Formatomvandling API for .NET

Installera från kommandoraden som nuget install Aspose.3d eller via Package Manager Console of Visual Studio med Install-Package Aspose.3D.

Alternativt kan du hämta offline-MSI-installationsprogrammet eller DLL-filerna i en ZIP-fil från Nedladdningar .

C# Kod för omvandling från USD till OBJ

// ladda USD i ett objekt av Scene 
var scene = new Aspose.ThreeD.Scene("template.usd");
// spara USD som en OBJ 
scene.Save("output.obj", Aspose.ThreeD.FileFormat.WavefrontOBJ);

Other Conversion Options

USD TO PDF (Portable Document Format)
USD TO FBX (Autodesk FBX Interchange File)
USD TO PLY (Polygon File Format)
USD TO RVM (AVEVA RVM)
USD TO JT (JT Open CAD File)
USD TO ASE (Adobe Swatch Exchange File)
USD TO HTML (Hyper Text Markup Language)
USD TO GLTF (GL Transmission Format File)

USD What is USD File Format?

A file with .usd extension is a Universal Scene Description file format that encodes data for the purpose of data interchanging and augmenting between digital content creation applications. Developed by Pixar, USD provides the ability to interchange elemental assets (such as models) or animation.

Read More

OBJ What is OBJ File Format?

OBJ files are used by Wavefront’s Advanced Visualizer application to define and store the geometric objects. Backward and forward transmission of geometric data is made possible through OBJ files. Both polygonal geometry like points, lines, texture vertices, faces and free-form geometry (curves and surfaces) are supported by OBJ format. This format does not support animation or information related to light and position of scenes. An OBJ file is usually an end product of the 3D modeling process generated by a CAD (Computer Aided Design). The default order to store vertices is counter-clockwise avoiding explicit declaration of face normals. Though OBJ files declare scale information in a comment line yet no units have been declared for OBJ coordinates.

Read More