Konvertera USDZ till 3DS via C#
Exportera USDZ och andra 3D filer med .NET Framework, .NET Core och Mono
Exportera USDZ scen som 3DS med C#
- Ladda USDZ-fil med en konstruktor av Scen klass2. Ring Scene.Spara metod
- Skicka ut filnamnet med .3ds-tillägget som första parameter
- Ange “Discreet3DS”-fältvärdet från Filformat klass
3D Formatomvandling API for .NET
Installera från kommandoraden som nuget install Aspose.3d
eller via Package Manager Console of Visual Studio med Install-Package Aspose.3D
.
Alternativt kan du hämta offline-MSI-installationsprogrammet eller DLL-filerna i en ZIP-fil från Nedladdningar .
C# Kod för omvandling från USDZ till 3DS
// ladda USDZ i ett objekt av Scene
var scene = new Aspose.ThreeD.Scene("template.usdz");
// spara USDZ som en 3DS
scene.Save("output.3ds", Aspose.ThreeD.FileFormat.Discreet3DS);
Other Conversion Options
USDZ What is USDZ File Format?
A file with .usdz is an uncompressed and unencrypetd ZIP archive for the USD (Universal Scene Description) file format that contains and proxies for files of other formats (such as textures, and animations) embedded within the archive and runs them directly with the USD run-time without any need of unpacking. USDZ files are packages whose design is based on the new Ar-level abstraction of a package. Usdz was registered with IANA and has media type name of model and a subtype name of vnd.usd+zip and its details can be found as on IANA registration page.
Read More3DS What is 3DS File Format?
A file with .3ds extension represents 3D Sudio (DOS) mesh file format used by Autodesk 3D Studio. Autodesk 3D Studio has been in 3D file format market since 1990s and has now evolved to 3D Studio MAX for working with 3D modeling, animation and rendering. A 3DS file contains data for 3D representation of scenes and images and is one of the popular file formats for 3D data import and export. It considers information like camera locations, Mesh data, lighting information, viewport configurations, smoothing group data, bitmap references and attributes to create vertices and polygons for rendering a scene.
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