Konvertera USDZ till OBJ via C#
Exportera USDZ och andra 3D filer med .NET Framework, .NET Core och Mono
Exportera USDZ scen som OBJ med C#
- Ladda USDZ-fil med en konstruktor av Scen klass2. Ring Scene.Spara metod
- Skicka ut filnamnet med filtillägget .obj som första parameter
- Ange “WavefrontOBJ”-fältvärdet från Filformat klass
3D Formatomvandling API for .NET
Installera från kommandoraden som nuget install Aspose.3d
eller via Package Manager Console of Visual Studio med Install-Package Aspose.3D
.
Alternativt kan du hämta offline-MSI-installationsprogrammet eller DLL-filerna i en ZIP-fil från Nedladdningar .
C# Kod för omvandling från USDZ till OBJ
// ladda USDZ i ett objekt av Scene
var scene = new Aspose.ThreeD.Scene("template.usdz");
// spara USDZ som en OBJ
scene.Save("output.obj", Aspose.ThreeD.FileFormat.WavefrontOBJ);
Other Conversion Options
USDZ What is USDZ File Format?
A file with .usdz is an uncompressed and unencrypetd ZIP archive for the USD (Universal Scene Description) file format that contains and proxies for files of other formats (such as textures, and animations) embedded within the archive and runs them directly with the USD run-time without any need of unpacking. USDZ files are packages whose design is based on the new Ar-level abstraction of a package. Usdz was registered with IANA and has media type name of model and a subtype name of vnd.usd+zip and its details can be found as on IANA registration page.
Read MoreOBJ What is OBJ File Format?
OBJ files are used by Wavefront’s Advanced Visualizer application to define and store the geometric objects. Backward and forward transmission of geometric data is made possible through OBJ files. Both polygonal geometry like points, lines, texture vertices, faces and free-form geometry (curves and surfaces) are supported by OBJ format. This format does not support animation or information related to light and position of scenes. An OBJ file is usually an end product of the 3D modeling process generated by a CAD (Computer Aided Design). The default order to store vertices is counter-clockwise avoiding explicit declaration of face normals. Though OBJ files declare scale information in a comment line yet no units have been declared for OBJ coordinates.
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