C# aracılığıyla USDZ'i GLTF'ye dönüştürün

.NET Framework, .NET Core ve Mono kullanarak USDZ ve diğer 3D dosyalarını dışa aktarın

C# ile USDZ Sahneyi GLTF olarak dışa aktar

  1. Bir oluşturucu kullanarak USDZ dosyasını yükleyin Sahne sınıf2. Çağrı Sahne.Kaydet yöntem
  2. Çıktı dosyası adını .gltf uzantılı ilk parametre olarak iletin
  3. Şuradan GLTF alan değerini belirtin: Dosya formatı sınıf

3D Biçim Dönüştürme API for .NET

Komut satırından nuget install Aspose.3d veya ```Install-Package Aspose.3D`` ile Visual Studio’nun Paket Yönetici Konsolu aracılığıyla yükleyin.

Alternatif olarak, çevrimdışı MSI yükleyicisini veya DLL’leri şu adresten bir ZIP dosyasında alın: İndirilenler .

USDZ - GLTF Dönüşümü için C# Kodu

// USDZ öğesini bir Sahne nesnesine yükleyin 
var scene = new Aspose.ThreeD.Scene("template.usdz");
// USDZ'i GLTF olarak kaydet 
scene.Save("output.gltf", Aspose.ThreeD.FileFormat.GLTF);

Other Conversion Options

USDZ TO DRC (Google Draco File Format)
USDZ TO OBJ (Wavefront 3D Object File)
USDZ TO JT (JT Open CAD File)
USDZ TO DAE (Digital Asset Exchange File)
USDZ TO PDF (Portable Document Format)
USDZ TO 3MF (3D Manufacturing File)
USDZ TO HTML (Hyper Text Markup Language)
USDZ TO RVM (AVEVA RVM)

USDZ What is USDZ File Format?

A file with .usdz is an uncompressed and unencrypetd ZIP archive for the USD (Universal Scene Description) file format that contains and proxies for files of other formats (such as textures, and animations) embedded within the archive and runs them directly with the USD run-time without any need of unpacking. USDZ files are packages whose design is based on the new Ar-level abstraction of a package. Usdz was registered with IANA and has media type name of model and a subtype name of vnd.usd+zip and its details can be found as on IANA registration page.

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GLTF What is GLTF File Format?

glTF (GL Transmission Format) is a 3D file format that stores 3D model information in JSON format. The use of JSON minimizes both the size of 3D assets and the runtime processing needed to unpack and use those assets. It was adopted for the efficient transmission and loading of 3D scenes and models by applications. glTF was developed by the Khronos Group 3D Formats Working Group and is also described as JPEG of 3D by its creators. The format defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry. The intention behind the creation of glTF file format was to define an extensible, common publishing format for 3D content tools and services that should streamline authoring workflows and enable interoperable use of content across the industry. It minimizes runtime processing by applications using WebGL and other APIs.

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