You can write code here to use Aspose.3D and run the code in browser to see how it works.
Step 3 of 3: The following code shows how to remove and manually add uv data.
using Aspose.ThreeD;
using Aspose.ThreeD.Entities;
using Aspose.ThreeD.Utilities;

//Create a new 3D scene
Scene scene = new Scene();

//since all primitive entities in Aspose.3D will have built in UV generation
var mesh = (new Pyramid()).ToMesh();

//put it to the scene
var node = scene.RootNode.CreateChildNode(mesh);
node.Transform.Translation = new Vector3(-1, -4, -4);

//here we manually remove it to assume we have a mesh without UV data
mesh.VertexElements.Remove(mesh.GetElement(VertexElementType.UV));

//then we can manually generate UV for it
var uv = PolygonModifier.GenerateUV(mesh);

//generated UV data is not associated with the mesh, we should manually do this
mesh.AddElement(uv);

scene