通過 C# 將 USD 轉換為 OBJ

使用 .NET Framework、.NET Core 和 Mono 導出 USD 和其他 3D 文件

使用 C# 將 USD 場景導出為 OBJ

  1. 使用構造函數加載 USD 文件 場景 班級2. 打電話 場景.保存 方法
  2. 傳遞帶有 .obj 擴展名的輸出文件名作為第一個參數
  3. 指定 WavefrontOBJ 字段值 文件格式 班級

3D 格式轉換API for .NET

從命令行安裝為 nuget install Aspose.3d 或通過 Visual Studio 的包管理器控制台使用 Install-Package Aspose.3D 安裝。

或者,從 ZIP 文件中獲取脫機 MSI 安裝程序或 DLL 下載 .

C# USD 到 OBJ 轉換的代碼

// 在 Scene 對像中加載 USD 
var scene = new Aspose.ThreeD.Scene("template.usd");
// 將 USD 保存為 OBJ 
scene.Save("output.obj", Aspose.ThreeD.FileFormat.WavefrontOBJ);

Other Conversion Options

USD TO PDF (Portable Document Format)
USD TO FBX (Autodesk FBX Interchange File)
USD TO PLY (Polygon File Format)
USD TO RVM (AVEVA RVM)
USD TO JT (JT Open CAD File)
USD TO ASE (Adobe Swatch Exchange File)
USD TO HTML (Hyper Text Markup Language)
USD TO GLTF (GL Transmission Format File)

USD What is USD File Format?

A file with .usd extension is a Universal Scene Description file format that encodes data for the purpose of data interchanging and augmenting between digital content creation applications. Developed by Pixar, USD provides the ability to interchange elemental assets (such as models) or animation.

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OBJ What is OBJ File Format?

OBJ files are used by Wavefront’s Advanced Visualizer application to define and store the geometric objects. Backward and forward transmission of geometric data is made possible through OBJ files. Both polygonal geometry like points, lines, texture vertices, faces and free-form geometry (curves and surfaces) are supported by OBJ format. This format does not support animation or information related to light and position of scenes. An OBJ file is usually an end product of the 3D modeling process generated by a CAD (Computer Aided Design). The default order to store vertices is counter-clockwise avoiding explicit declaration of face normals. Though OBJ files declare scale information in a comment line yet no units have been declared for OBJ coordinates.

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