通過 C# 將 USD 轉換為 X

使用 .NET Framework、.NET Core 和 Mono 導出 USD 和其他 3D 文件

使用 C# 將 USD 場景導出為 X

  1. 使用構造函數加載 USD 文件 場景 班級2. 打電話 場景.保存 方法
  2. 將帶有 .x 擴展名的輸出文件名作為第一個參數傳遞
  3. 指定 XBinary 字段值 文件格式 班級

3D 格式轉換API for .NET

從命令行安裝為 nuget install Aspose.3d 或通過 Visual Studio 的包管理器控制台使用 Install-Package Aspose.3D 安裝。

或者,從 ZIP 文件中獲取脫機 MSI 安裝程序或 DLL 下載 .

C# USD 到 X 轉換的代碼

// 在 Scene 對像中加載 USD 
var scene = new Aspose.ThreeD.Scene("template.usd");
// 將 USD 保存為 X 
scene.Save("output.x", Aspose.ThreeD.FileFormat.XBinary);

Other Conversion Options

USD TO PLY (Polygon File Format)
USD TO FBX (Autodesk FBX Interchange File)
USD TO AMF (Additive Manufacturing File)
USD TO ASE (Adobe Swatch Exchange File)
USD TO 3DS (3D Studio Scene)
USD TO JT (JT Open CAD File)
USD TO HTML (Hyper Text Markup Language)
USD TO STL (Stereolithography File)

USD What is USD File Format?

A file with .usd extension is a Universal Scene Description file format that encodes data for the purpose of data interchanging and augmenting between digital content creation applications. Developed by Pixar, USD provides the ability to interchange elemental assets (such as models) or animation.

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X What is X File Format?

A file with .x extension refers to DirectX 3D Graphics legacy file format that was introduced with Microsoft DirectX 2.0. It was used for 3D graphics rendering in games and specifies the structures for meshes, textures, animations, and user-defined objects. It has been deprecated since 2014 as the Autodesk FBX file format serves better as a more modern format. X is template-driven and is free of any usage knowledge. You can open DirectX X files using Microsoft DirectX and common text editors.

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