通過 C# 將 USDZ 轉換為 X

使用 .NET Framework、.NET Core 和 Mono 導出 USDZ 和其他 3D 文件

使用 C# 將 USDZ 場景導出為 X

  1. 使用構造函數加載 USDZ 文件 場景 班級2. 打電話 場景.保存 方法
  2. 將帶有 .x 擴展名的輸出文件名作為第一個參數傳遞
  3. 指定 XBinary 字段值 文件格式 班級

3D 格式轉換API for .NET

從命令行安裝為 nuget install Aspose.3d 或通過 Visual Studio 的包管理器控制台使用 Install-Package Aspose.3D 安裝。

或者,從 ZIP 文件中獲取脫機 MSI 安裝程序或 DLL 下載 .

C# USDZ 到 X 轉換的代碼

// 在 Scene 對像中加載 USDZ 
var scene = new Aspose.ThreeD.Scene("template.usdz");
// 將 USDZ 保存為 X 
scene.Save("output.x", Aspose.ThreeD.FileFormat.XBinary);

Other Conversion Options

USDZ TO HTML (Hyper Text Markup Language)
USDZ TO FBX (Autodesk FBX Interchange File)
USDZ TO STL (Stereolithography File)
USDZ TO DRC (Google Draco File Format)
USDZ TO RVM (AVEVA RVM)
USDZ TO DAE (Digital Asset Exchange File)
USDZ TO 3MF (3D Manufacturing File)
USDZ TO ASE (Adobe Swatch Exchange File)

USDZ What is USDZ File Format?

A file with .usdz is an uncompressed and unencrypetd ZIP archive for the USD (Universal Scene Description) file format that contains and proxies for files of other formats (such as textures, and animations) embedded within the archive and runs them directly with the USD run-time without any need of unpacking. USDZ files are packages whose design is based on the new Ar-level abstraction of a package. Usdz was registered with IANA and has media type name of model and a subtype name of vnd.usd+zip and its details can be found as on IANA registration page.

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X What is X File Format?

A file with .x extension refers to DirectX 3D Graphics legacy file format that was introduced with Microsoft DirectX 2.0. It was used for 3D graphics rendering in games and specifies the structures for meshes, textures, animations, and user-defined objects. It has been deprecated since 2014 as the Autodesk FBX file format serves better as a more modern format. X is template-driven and is free of any usage knowledge. You can open DirectX X files using Microsoft DirectX and common text editors.

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