通过 C# 将 USD 转换为 OBJ

使用 .NET Framework、.NET Core 和 Mono 导出 USD 和其他 3D 文件

使用 C# 将 USD 场景导出为 OBJ

  1. 使用构造函数加载 USD 文件 场景 班级2. 打电话 场景.保存 方法
  2. 传递带有 .obj 扩展名的输出文件名作为第一个参数
  3. 指定 WavefrontOBJ 字段值 文件格式 班级

3D 格式转换API for .NET

从命令行安装为 nuget install Aspose.3d 或通过 Visual Studio 的包管理器控制台使用 Install-Package Aspose.3D 安装。

或者,从 ZIP 文件中获取脱机 MSI 安装程序或 DLL 下载 .

C# USD 到 OBJ 转换的代码

// 在 Scene 对象中加载 USD 
var scene = new Aspose.ThreeD.Scene("template.usd");
// 将 USD 保存为 OBJ 
scene.Save("output.obj", Aspose.ThreeD.FileFormat.WavefrontOBJ);

Other Conversion Options

USD TO PDF (Portable Document Format)
USD TO FBX (Autodesk FBX Interchange File)
USD TO PLY (Polygon File Format)
USD TO RVM (AVEVA RVM)
USD TO JT (JT Open CAD File)
USD TO ASE (Adobe Swatch Exchange File)
USD TO HTML (Hyper Text Markup Language)
USD TO GLTF (GL Transmission Format File)

USD What is USD File Format?

A file with .usd extension is a Universal Scene Description file format that encodes data for the purpose of data interchanging and augmenting between digital content creation applications. Developed by Pixar, USD provides the ability to interchange elemental assets (such as models) or animation.

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OBJ What is OBJ File Format?

OBJ files are used by Wavefront’s Advanced Visualizer application to define and store the geometric objects. Backward and forward transmission of geometric data is made possible through OBJ files. Both polygonal geometry like points, lines, texture vertices, faces and free-form geometry (curves and surfaces) are supported by OBJ format. This format does not support animation or information related to light and position of scenes. An OBJ file is usually an end product of the 3D modeling process generated by a CAD (Computer Aided Design). The default order to store vertices is counter-clockwise avoiding explicit declaration of face normals. Though OBJ files declare scale information in a comment line yet no units have been declared for OBJ coordinates.

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