通过 C# 将 USDZ 转换为 GLTF
使用 .NET Framework、.NET Core 和 Mono 导出 USDZ 和其他 3D 文件
使用 C# 将 USDZ 场景导出为 GLTF
3D 格式转换API for .NET
从命令行安装为 nuget install Aspose.3d
或通过 Visual Studio 的包管理器控制台使用 Install-Package Aspose.3D
安装。
或者,从 ZIP 文件中获取脱机 MSI 安装程序或 DLL 下载 .
C# USDZ 到 GLTF 转换的代码
// 在 Scene 对象中加载 USDZ
var scene = new Aspose.ThreeD.Scene("template.usdz");
// 将 USDZ 保存为 GLTF
scene.Save("output.gltf", Aspose.ThreeD.FileFormat.GLTF);
Other Conversion Options
USDZ What is USDZ File Format?
A file with .usdz is an uncompressed and unencrypetd ZIP archive for the USD (Universal Scene Description) file format that contains and proxies for files of other formats (such as textures, and animations) embedded within the archive and runs them directly with the USD run-time without any need of unpacking. USDZ files are packages whose design is based on the new Ar-level abstraction of a package. Usdz was registered with IANA and has media type name of model and a subtype name of vnd.usd+zip and its details can be found as on IANA registration page.
Read MoreGLTF What is GLTF File Format?
glTF (GL Transmission Format) is a 3D file format that stores 3D model information in JSON format. The use of JSON minimizes both the size of 3D assets and the runtime processing needed to unpack and use those assets. It was adopted for the efficient transmission and loading of 3D scenes and models by applications. glTF was developed by the Khronos Group 3D Formats Working Group and is also described as JPEG of 3D by its creators. The format defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry. The intention behind the creation of glTF file format was to define an extensible, common publishing format for 3D content tools and services that should streamline authoring workflows and enable interoperable use of content across the industry. It minimizes runtime processing by applications using WebGL and other APIs.
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