通过 C# 将 USDZ 转换为 X

使用 .NET Framework、.NET Core 和 Mono 导出 USDZ 和其他 3D 文件

使用 C# 将 USDZ 场景导出为 X

  1. 使用构造函数加载 USDZ 文件 场景 班级2. 打电话 场景.保存 方法
  2. 将带有 .x 扩展名的输出文件名作为第一个参数传递
  3. 指定 XBinary 字段值 文件格式 班级

3D 格式转换API for .NET

从命令行安装为 nuget install Aspose.3d 或通过 Visual Studio 的包管理器控制台使用 Install-Package Aspose.3D 安装。

或者,从 ZIP 文件中获取脱机 MSI 安装程序或 DLL 下载 .

C# USDZ 到 X 转换的代码

// 在 Scene 对象中加载 USDZ 
var scene = new Aspose.ThreeD.Scene("template.usdz");
// 将 USDZ 保存为 X 
scene.Save("output.x", Aspose.ThreeD.FileFormat.XBinary);

Other Conversion Options

USDZ TO HTML (Hyper Text Markup Language)
USDZ TO FBX (Autodesk FBX Interchange File)
USDZ TO STL (Stereolithography File)
USDZ TO DRC (Google Draco File Format)
USDZ TO RVM (AVEVA RVM)
USDZ TO DAE (Digital Asset Exchange File)
USDZ TO 3MF (3D Manufacturing File)
USDZ TO ASE (Adobe Swatch Exchange File)

USDZ What is USDZ File Format?

A file with .usdz is an uncompressed and unencrypetd ZIP archive for the USD (Universal Scene Description) file format that contains and proxies for files of other formats (such as textures, and animations) embedded within the archive and runs them directly with the USD run-time without any need of unpacking. USDZ files are packages whose design is based on the new Ar-level abstraction of a package. Usdz was registered with IANA and has media type name of model and a subtype name of vnd.usd+zip and its details can be found as on IANA registration page.

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X What is X File Format?

A file with .x extension refers to DirectX 3D Graphics legacy file format that was introduced with Microsoft DirectX 2.0. It was used for 3D graphics rendering in games and specifies the structures for meshes, textures, animations, and user-defined objects. It has been deprecated since 2014 as the Autodesk FBX file format serves better as a more modern format. X is template-driven and is free of any usage knowledge. You can open DirectX X files using Microsoft DirectX and common text editors.

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