Convert COLLADA to GLB via C#
Instantly convert COLLADA to GLB without needing AutoCAD® or any other rendering software.
How to Convert COLLADA to GLB Using C#
In order to convert COLLADA to GLB, we’ll use Aspose.CAD for .NET API which is a feature-rich, powerful and easy to use document manipulation and conversion API for C# platform. Open NuGet package manager, search for Aspose.CAD and install. You may also use the following command from the Package Manager Console.
Package Manager Console Command
PM> Install-Package Aspose.CAD
Steps to Convert COLLADA to GLB via C#
.NET programmers can easily load & convert COLLADA files to GLB in just a few lines of code.
- Load COLLADA file with Image.Load method
- Set an object of CadRasterizationOptions with page height & width
- Create an instance of GlbOptions class and set its VectorRasterizationOptions property
- Call Image.Save method while passing the resultant file path & object of GlbOptions
System Requirements
Before running the .NET conversion code, make sure that you have the following prerequisites.
- Microsoft Windows or a compatible OS with .NET Framework, .NET Core.
- Development environment like Microsoft Visual Studio.
- Aspose.CAD for .NET DLL referenced in your project.
This sample code shows COLLADA to GLB C# Conversion
Free App to Convert COLLADA to GLB
COLLADA What is COLLADA File Format?
A DAE file is a Digital Asset Exchange file format that is used for exchanging data between interactive 3D applications. This file format is based on the COLLADA (COLLAborative Design Activity) XML schema which is an open standard XML schema for the exchange of digital assets among graphics software applications. It has been adopted by ISO as a publicly available specification, ISO/pAS 17506. DAE files can be opened in applications such as Adobe Photoshop, AutoDesk Maya, AutoDesk AutoCAD, and APIs such as Aspose.CAD.
Read MoreGLB What is GLB File Format?
GLB is the binary file format representation of 3D models saved in the GL Transmission Format (glTF). Information about 3D models such as node hierarchy, cameras, materials, animations and meshes in binary format. This binary format stores the glTF asset (JSON, .bin and images) in a binary blob. It also avoids the issue of increase in file size which happens in case of glTF. GLB file format results in compact file sizes, fast loading, complete 3D scene representation, and extensibility for further development. The format uses model/gltf-binary as MIME type.
Read MoreOther Supported Conversions
You can also convert COLLADA into many other file formats including few listed below.