PS to WMF

Convert PS to WMF via API Solution for C++.

 

Aspose.Page for PS to WMF converter offers conversion of PostScript (PS) file to WMF image with using of any language supported by C++.

The API you see here can be used to create your own cross-platform application or be integrated into your C++ project.

In order to convert XPS to WMF:

  • Aspose.Page for C++ API which is a feature-rich, powerful and easy to use document manipulation and conversion API for C++ platform.

  • You can download its latest version directly, just open NuGet package manager, and search for Aspose.Page.Cpp and install. You may also use the following command from the Package Manager Console.

Package Manager Console Command


    PM> Install-Package Aspose.Page

Steps to Convert PS to WMF using C++

Aspose.Page makes it easy for the developers to load and convert PS files to WMF in just a few lines of code.

  1. Load PS file with Aspose.Page for C++.
  2. Call the Save() method.
  3. Pass the output file path with (WMF) file extension.
  4. WMF file will be saved at the specified path so it in compatible program.

System Requirements

Aspose.Page for C++ supports all major platforms and Operating Systems. Please make sure that you have the following prerequisites:

  • Microsoft Windows desktop (XP, Vista, 7, 8, 10), server operating systems (2003, 2008, 2012), etc.
  • Microsoft Visual C++ version 2017 or higher.

PS to WMFs C++ Conversion

    System::SharedPtr<System::Drawing::Imaging::ImageFormat> imageFormat = System::Drawing::Imaging::ImageFormat::get_WMF();

    System::SharedPtr<System::IO::FileStream> epsStream = System::MakeObject<System::IO::FileStream>(u"sourceFile.eps", System::IO::FileMode::Open, System::IO::FileAccess::Read);

    System::SharedPtr<PSDocument> document = System::MakeObject<EpsDocument>(psStream);

    // If you want to convert Postscript file despite of minor errors set this flag
    bool suppressErrors = true;

    //Initialize options object with necessary parameters.
    System::SharedPtr<ImageSaveOptions> options = System::MakeObject<ImageSaveOptions>(suppressErrors);

    System::SharedPtr<Aspose::Page::PS::Device::ImageDevice> device = System::MakeObject<Aspose::Page::PS::Device::ImageDevice>();

	    auto __finally_guard_0 = ::System::MakeScopeGuard([&epsStream]()
	    {
		    psStream->Close();
	    });

	    try{
		    document->Save(device, options);
	    }catch (...){
		    throw;
	    }
    System::ArrayPtr<System::ArrayPtr<uint8_t>> imagesBytes = device->get_ImagesBytes();
    //loop through each imagesBytes and write via file stream

PS to WMF Conversion Web Application



FAQ

1. Can I convert PS to WMF?

Aspose.Page solution has functionality that allows you to convert PS files to other formats online or programmatically. If you need to transform PS to WMF instantly online you may like to use PS Converter cross-platform application.

2. Can I find more detailed informationon how to convert PS to WMF?

Go to the Documentation chapter to find the information like Developer Guide, Release Notes, and many more about Page Description Languages. Visit our GitHub project to see the code examples for using the solution.

3. Is the functionality free?

The cross-platform converters are free, when for the API solution you can get a free Trial and then buy the product if needed.

PS What is PS File Format

PS format is one of the page description language (PDL) formats. It is capable to contain graphic as well as text information on the page. That is why the format was supported by most of the programs for image editing. The postscript file itself is a kind of instruction for printers. It contains information on what and how to print from its page.

WMF What is WMF File Format

Windows Metafile or WMF is an image file created to save vector graphics. To be more accurate, WMF belongs to the vector file format category of Graphics file formats that is device independent. As EMF this format also contains metafile records that store drawing operations and commands to save the proportions and properties of the image no matter what platform or environment you use.